Dungeon Crawl Stone Soup version 0.32-a0-1318-g632b080 (webtiles) character file. Game seed: 810981503043784720 152 Marronie the Digger (level 5, -2/39 HPs) Began as a Coglin Earth Elementalist on June 1, 2024. Slain by a crocodile zombie (6 damage) ... in an ossuary. The game lasted 00:08:26 (1255 turns). Marronie the Digger (Coglin Earth Elementalist) Turns: 1255, Time: 00:08:27 Health: -2/39 AC: 2 Str: 8 XL: 5 Next: 34% Magic: 0/8 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 17 Spells: 7/8 levels left rFire . . . c - +0 dagger {Charoen} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.26/turn (ring unavailable) MPRegen 0.11/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in an ossuary. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. Inventory: Hand Weapons c - a +0 dagger (weapon) {Charoen} Armour a - a +0 robe (worn) Scrolls g - a scroll of immolation Skills: + Level 2.4 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 2.4 Conjurations + Level 3.6 Earth Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 22% 2d7 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 11% N/A 16% 3 Stone Arrow Conj/Erth 18% 3d8 21% 3 Brom's Barrelling Bould Conj/Erth 9% 2d3 56% 4 Petrify Alch/Erth 6% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The crocodile zombie completely misses you. You hit the crocodile zombie. The crocodile zombie is heavily damaged. The crocodile zombie misses you. You hit the crocodile zombie. The crocodile zombie is heavily damaged. The crocodile zombie bites you! You completely miss the crocodile zombie. The crocodile zombie is heavily damaged. You hit the crocodile zombie. The crocodile zombie is heavily damaged. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile zombie Aim: a crocodile zombie (heavily damaged, 89% to hit) The blast of sand hits the crocodile zombie. The crocodile zombie is heavily damaged. The crocodile zombie misses you. It was a potion of curing. You feel better. The crocodile zombie closely misses you. You hit the crocodile zombie. The crocodile zombie is severely damaged. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * You hit the crocodile zombie but do no damage. The crocodile zombie is severely damaged. The crocodile zombie barely misses you. You closely miss the crocodile zombie. The crocodile zombie is severely damaged. The crocodile zombie bites you. * * * LOW HITPOINT WARNING * * * You hit the crocodile zombie but do no damage. The crocodile zombie is severely damaged. You hit the crocodile zombie. The crocodile zombie is severely damaged. The crocodile zombie bites you. You die... #....................# #....... p..........# #..... #####......# #...# +.###+...# #..# ###....+#..# #..# ........#..# #..## #....'#..# #...#### +Z###Z...# #......########.@....# #....................# #....................# ###################### You could see a crocodile zombie. Vanquished Creatures A centaur zombie (Ossuary) A human zombie (Ossuary) 2 hound zombies (Ossuary) A mummy (D:4) 2 adder zombies (Ossuary) A dart slug (D:4) 4 ball pythons 3 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) A hobgoblin (D:4) 3 jackals (D:1) A quokka (D:1) 7 ball python zombies (Ossuary) A bat (D:1) A gnoll zombie (Ossuary) 2 jackal zombies (Ossuary) 5 kobold zombies An orc zombie (D:4) A rat (D:3) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Coglin Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 44 | D:1 | Reached skill level 1 in Conjurations 71 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/4 80 | D:1 | HP: 1/20 [ball python (1)] 254 | D:1 | Found a faded altar of an unknown god. 493 | D:5 | Entered Level 5 of the Dungeon 521 | D:4 | Reached XP level 3. HP: 25/25 MP: 4/6 596 | D:4 | Found a sand-covered staircase. 602 | D:4 | Reached skill level 1 in Fighting 602 | D:4 | Reached skill level 3 in Earth Magic 655 | Ossuary | Entered an ossuary 923 | Ossuary | Noticed a burial acolyte 936 | Ossuary | Reached XP level 4. HP: 32/32 MP: 0/7 1183 | Ossuary | Reached XP level 5. HP: 38/38 MP: 6/8 1255 | Ossuary | Slain by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_ring, hellmonk_ecumenical_altar_blasted, hangedman_decor_clover_reticule D:2: minmay_general_purpose_star, layout_basic D:3: layout_basic, nicolae_yredelemnul_corpse_copse, nicolae_overflow_ecumenical_swirl, serial_shops, nicolae_shop_getting_attention, chequers_serial_rivers_room_a, minmay_misc_feat_chi D:4: layout_basic, nicolae_ossuary_entry_giza, lemuel_flame_loot_1 D:5: layout_basic, minmay_misc_feat_plants, minmay_misc_feat_roman Ossuary: minmay_ossuary_two_tombs Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 1 2 | 2.4 Spellcasting | 2 | 2.0 Dodging | 2 | 2.0 Fighting | 1 2 | 2.4 Stealth | 2 | 2.0 Earth Magic | 3 | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 26 | 25 || 51 Cast: Sandblast | 59 | 27 || 86 Use: Scroll | 4 | || 4 Potion | 1 | 2 || 3 Armour: Robe | 31 | 30 || 61 Dodge: Dodged | 26 | 29 || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1298 | 1007 | 291 | 598 | 0 | 6 | 216.3 | Dungeon | 671 | 380 | 291 | 231 | 0 | 5 | 134.2 | Ossuary | 626 | 626 | 0 | 367 | 0 | 1 | 626.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Ossuary: 626 daAuts D:1: 368 daAuts D:4: 233 daAuts D:2: 53 daAuts D:3: 15 daAuts D:5: 1 daAuts