Dungeon Crawl Stone Soup version 0.32-a0-1321-g432df90 (webtiles) character file. Game seed: 7136627302693636201 11 Marronie the Conjurer (level 2, 0/20 HPs) Began as a Coglin Conjurer on June 2, 2024. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:03:18 (439 turns). Marronie the Conjurer (Coglin Conjurer) Turns: 439, Time: 00:03:19 Health: 0/20 AC: 3 Str: 7 XL: 2 Next: 29% Magic: 0/4 EV: 10 Int: 17 God: Gold: 12 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . i - +0 great sword {Azuma} rCold . . . (shield currently unavailable) rNeg . . . e - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: lethally poisoned (0 -> -10), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons i - a +0 great sword (weapon) {Azuma} Armour e - a +0 leather armour (worn) Scrolls a - a scroll of vulnerability {unknown} d - a scroll of identify {unknown} g - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of might {unknown} f - a potion of heal wounds {unknown} Skills: + Level 0.4 Fighting * Level 0.5 Long Blades - Level 2.0 Dodging + Level 1.7 Stealth + Level 1.9 Spellcasting + Level 3.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 10% 2 Fulminant Prism Conj/Alch 3% 3d5 80% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You barely miss the adder. The adder is heavily wounded. The adder barely misses you. x2 You closely miss the adder. The adder is heavily wounded. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you but does no damage. The frilled lizard bites you but does no damage. The adder bites you. You are more poisoned. The adder poisons you! The frilled lizard bites you. You hit the adder but do no damage. The adder is moderately wounded. You feel very sick. The adder closely misses you. The adder bites you. You are lethally poisoned! The adder poisons you! The frilled lizard bites you. You barely miss the adder. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The frilled lizard bites you but does no damage. The adder bites you but does no damage. The frilled lizard barely misses you. The adder completely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You die... . ..## ..... .....#### ........# ......l.######. ......S@....... .........###... ......†.... .......†...# .......$.)... ....#.....#.## ##.....#..#.. ##..#. ... .. You could see an adder and a frilled lizard. Vanquished Creatures A dart slug (D:3) A ribbon worm (D:2) An endoplasm (D:1) A giant cockroach (D:1) 2 ball pythons (D:1) A frilled lizard (D:3) A rat (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 349 | D:2 | Reached XP level 2. HP: 12/20 MP: 0/4 439 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_loops_ring, minmay_misc_feat_columns, supply_closet_lemuel, bh_walls_and_bars D:2: layout_basic D:3: layout_rooms, uniq_crazy_yiuf_cottage, uniq_ijyb, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 0.4 Long Blades | | 0.5 Stealth | | 1.7 Spellcasting | | 1.9 Conjurations | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 10 Great sword || 9 Cast: Magic Dart || 22 Armour: Robe || 4 Leather armour || 12 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 444 | 413 | 31 | 117 | 197 | 3 | 148.0 | Dungeon | 444 | 413 | 31 | 117 | 197 | 3 | 148.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 297 daAuts D:2: 102 daAuts D:3: 45 daAuts