Dungeon Crawl Stone Soup version 0.32-a0-1321-g432df90 (webtiles) character file. Game seed: 10886041161088471947 2 Marronie the Conjurer (level 1, -2/13 HPs) Began as a Coglin Conjurer on June 2, 2024. Slain by an adder (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (169 turns). Marronie the Conjurer (Coglin Conjurer) Turns: 169, Time: 00:00:51 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 40% Magic: 0/3 EV: 11 Int: 17 God: Gold: 17 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . f - +0 dagger {Ikko} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: lethally poisoned (-2 -> -8), revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) {Ikko} Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of degeneration {unknown} d - a potion of mutation {unknown} e - a potion of lignification {unknown} Skills: + Level 0.1 Fighting + Level 1.8 Dodging + Level 1.6 Stealth + Level 1.8 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 7% 2 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder bites you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder bites you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You closely miss the adder. The adder is heavily wounded. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! You miss the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder barely misses you. You hit the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #...# # ####.#.#.# #.#.# .# #........# #.#.##.# #.#..#.### #.#....# #.#.##.# ##....#+#+##.#.##.###### #.....(....#.#.##....... #..........#.#....#.###. #.....S....#.##'###+###+ #....[.@...#.#...#...#.. #..........#.#...#~.~#.. #..........#.#...#~.≈#.≈ #..........#.#...#≈.~#≈≈ #..........#.#...#~.~#≈≈ #####+###### #...#~.~#≈. #...#...#§. #.......... #.......... You could see an adder. Vanquished Creatures A ball python (D:1) A kobold (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 169 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic D:2: layout_rooms, minmay_octomino_j4 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 7 Armour: Robe || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 169 | 144 | 25 | 33 | 87 | 2 | 84.5 | Dungeon | 169 | 144 | 25 | 33 | 87 | 2 | 84.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 167 daAuts D:2: 1 daAuts