Dungeon Crawl Stone Soup version 0.32-a0-1321-g432df90 (webtiles) character file. Game seed: 15479485471478539626 47 Marronie the Digger (level 3, -2/27 HPs) Began as a Coglin Earth Elementalist on June 2, 2024. Slain by a crocodile (10 damage) ... in a sewer. The game lasted 00:04:32 (899 turns). Marronie the Digger (Coglin Earth Elementalist) Turns: 899, Time: 00:04:33 Health: -2/27 AC: 2 Str: 8 XL: 3 Next: 70% Magic: 0/6 EV: 11 Int: 14 God: Gold: 51 SH: 0 Dex: 16 Spells: 5/6 levels left rFire . . . g - +0 short sword {Lucius} rCold . . . e - +0 dagger {Shunnareh} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 51 gold pieces. Inventory: Hand Weapons e - a +0 dagger (offhand) {Shunnareh} g - a +0 short sword (weapon) {Lucius} Missiles h - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) Potions b - a potion of magic d - a potion of brilliance {unknown} f - a potion of lignification {unknown} Skills: + Level 2.1 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations - Level 3.0 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 18% 2d7 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 9% N/A 21% 3 Stone Arrow Conj/Erth 14% 3d7 30% 3 Brom's Barrelling Bould Conj/Erth 7% 2d3 71% 4 Petrify Alch/Erth 5% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded, poisoned, 76% to hit) The blast of sand hits the crocodile but does no damage. The crocodile is moderately wounded. The crocodile bites you. The crocodile drags you backwards! The crocodile bites you. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded, poisoned, 76% to hit) The blast of sand hits the crocodile. The crocodile is heavily wounded. The crocodile barely misses you. Casting: Sandblast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded, poisoned, 76% to hit) The blast of sand hits the crocodile. The crocodile is heavily wounded. The crocodile barely misses you. The crocodile closely misses you. Casting: Sandblast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (severely wounded, poisoned, 76% to hit) The blast of sand hits the crocodile. The crocodile is severely wounded. The crocodile looks more healthy. The crocodile closely misses you. Casting: Sandblast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (severely wounded, 76% to hit) The blast of sand hits the crocodile. The crocodile is almost dead. The crocodile bites you! You die... #### # ..~.## ## $ ## ~~~~.### #. !~##.. #~.~..### #. ##.~~~ #~....###. ((.~.~# ##....~.)† #~.~.~### ###.~...###. #....~####.~...### #. ###l@..~..~..### #. ###.~....### ## ######## # # You could see a crocodile. Vanquished Creatures A ribbon worm (D:3) 2 dart slugs 4 ball pythons A giant cockroach (D:1) 5 goblins A hobgoblin (D:2) 7 jackals 4 quokkas 4 bats A frilled lizard (D:1) A kobold (Sewer) 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Coglin Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 33 | D:1 | Reached skill level 1 in Conjurations 175 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/4 391 | D:1 | Reached skill level 1 in Fighting 463 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 472 | D:2 | Reached skill level 3 in Earth Magic 799 | D:3 | Found a glowing drain. 803 | Sewer | Entered a sewer 887 | Sewer | Noticed a crocodile 899 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic, serial_shops, nicolae_shop_getting_attention, hangedman_decor_push, minivault_19, solitary_fountain, minmay_misc_feat_alley, fountainhead D:2: layout_loops_cross, dreamdust_ecumenical_altar_angels_and_demons, basic_altar D:3: layout_basic, grunt_temple_overflow_open, gup_sewer_entry_bowl, uniq_crazy_yiuf_cottage Sewer: sewer_the_crocodile Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.0 Dodging | 2 | 2.0 Spellcasting | 2 | 2.0 Fighting | 1 2 | 2.1 Stealth | 2 | 2.0 Earth Magic | 3 | 3.0 Action || total ---------------------------++------- Melee: Unarmed || 6 Dagger || 33 Throw: Dart || 4 Cast: Sandblast || 51 Use: Scroll || 1 Armour: Robe || 26 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 930 | 855 | 75 | 271 | 326 | 4 | 232.5 | Dungeon | 826 | 751 | 75 | 271 | 271 | 3 | 275.3 | Sewer | 104 | 104 | 0 | 0 | 55 | 1 | 104.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 477 daAuts D:2: 175 daAuts D:3: 174 daAuts Sewer: 104 daAuts