Dungeon Crawl Stone Soup version 0.32-a0-1323-g251a44d (webtiles) character file. Game seed: 15400833482559678911 13 Marronie the Conjurer (level 2, -1/21 HPs) Began as a Coglin Conjurer on June 2, 2024. Slain by a mummy (10 damage) ... in an ossuary. The game lasted 00:02:47 (435 turns). Marronie the Conjurer (Coglin Conjurer) Turns: 435, Time: 00:02:47 Health: -1/21 AC: 3 Str: 7 XL: 2 Next: 37% Magic: 1/4 EV: 11 Int: 17 God: Gold: 54 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . f - +0 sling {Noor} rCold . . . e - +0 dagger (freeze) {Paullus} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 54 gold pieces. Inventory: Hand Weapons e - a +0 dagger of freezing (offhand) {Paullus} f - a +0 sling (weapon) {Noor} Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Potions b - 2 potions of magic d - a potion of mutation {unknown} Skills: + Level 1.2 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 1.7 Spellcasting - Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 7% 2 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Annotations: D:4 Eustachio Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The magic dart hits the mummy but does no damage. The mummy is lightly damaged. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - mummy Aim: a mummy (lightly damaged, 100% to hit) The magic dart hits the mummy. The mummy is moderately damaged. You shoot a sling bullet. The sling bullet closely misses the mummy. You shoot a sling bullet. The sling bullet hits the mummy but does no damage. The mummy is moderately damaged. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - mummy Aim: a mummy (moderately damaged, 100% to hit) The magic dart hits the mummy. The mummy is moderately damaged. You shoot a sling bullet. The sling bullet hits the mummy but does no damage. The mummy is moderately damaged. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is severely damaged. You shoot a sling bullet. The sling bullet barely misses the mummy. The mummy hits you! Ouch! That really hurt! You shoot a sling bullet. The sling bullet hits the mummy. The mummy is almost destroyed. The mummy closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the mummy but does no damage. The mummy is almost destroyed. The mummy hits you! You die... #....# #....# #....# #....# #....# #....# #....# #...M# #.∩∩@# ###### You could see a mummy. Vanquished Creatures A giant cockroach (D:4) A hobgoblin (D:4) A jackal (D:1) 2 ball pythons (D:2) A goblin (D:3) A hobgoblin zombie (Ossuary) 2 kobolds A kobold zombie (Ossuary) 2 orc zombies (Ossuary) 2 rats 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 187 | D:3 | Reached XP level 2. HP: 20/20 MP: 1/4 292 | D:4 | Reached skill level 1 in Fighting 296 | D:4 | Noticed Eustachio 321 | D:4 | Noticed a black bear 357 | D:4 | Found a sand-covered staircase. 367 | Ossuary | Entered an ossuary 435 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_rooms, kennysheep_decorative_pillar D:2: layout_rooms, basic_altar, grunt_decor_mini_mirrors, st_stairs_7 D:3: layout_loops_corners D:4: layout_gridville, minmay_temple_entry_fiery, enter_ossuary_3, uniq_duvessa, uniq_crazy_yiuf_cottage, uniq_eustachio, uniq_menkaure Ossuary: ossuary_tomb_3 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | 1 | 1.2 Stealth | 2 | 2.0 Spellcasting | | 1.7 Conjurations | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 6 Fire: Sling || 26 Cast: Magic Dart || 20 Armour: Robe || 6 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 445 | 283 | 162 | 62 | 74 | 5 | 89.0 | Dungeon | 368 | 206 | 162 | 48 | 74 | 4 | 92.0 | Ossuary | 76 | 76 | 0 | 14 | 0 | 1 | 76.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 135 daAuts D:4: 123 daAuts D:1: 88 daAuts Ossuary: 76 daAuts D:2: 21 daAuts