Dungeon Crawl Stone Soup version 0.32-a0-1329-gbc65bc1 (webtiles) character file. Game seed: 4981205963993957982 38 Marronie the Slasher (level 3, -1/29 HPs) Began as a Coglin Monk on June 6, 2024. Slain by Geeful's ghost (14 damage) ... on level 3 of the Dungeon. The game lasted 00:02:17 (256 turns). Marronie the Slasher (Coglin Monk) Turns: 256, Time: 00:02:18 Health: -1/29 AC: 3 Str: 11 XL: 3 Next: 43% Magic: 3/3 EV: 12 Int: 9 God: Gold: 46 SH: 0 Dex: 18 Spells: 2/2 levels left rFire . . . a - +0 falchion {Agathoclea} rCold . . . b - +0 short sword {Masaaki} rNeg . . . g - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) {Agathoclea} b - a +0 short sword (offhand) {Masaaki} Armour g - a +0 leather armour (worn) Wands f - a wand of light (3) (quivered) Scrolls e - a scroll of immolation {unknown} Potions d - a potion of haste {unknown} Skills: + Level 3.4 Fighting * Level 3.8 Long Blades - Level 3.0 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Geeful's ghost, amateur OnGl Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Your brain swirls with designs for a gigaarticulated compensator. You just need some more time... You hit the adder simulacrum with your +0 short sword. The adder simulacrum is moderately damaged. You hit the adder simulacrum with your +0 falchion. The adder simulacrum closely misses you. You slash the adder simulacrum with your +0 falchion! The adder simulacrum vaporises! The white imp lashes its tail. You are too confused! You bump into the rock wall. You bump into the rock wall. You feel less invigorated. You feel less confused. Geeful's ghost barely misses you. Aiming: Bolt of Light Press: ? - help, Q - select action Shift-Dir - straight line, f - white imp Aim: a white imp (71% to hit) The bolt of light hits Geeful's ghost! Geeful's ghost is moderately damaged. The bolt of light hits the white imp! You kill the white imp! Geeful's ghost hits you! Aiming: Bolt of Light Press: ? - help, Q - select action Shift-Dir - straight line, f - Geeful's ghost Aim: Geeful's ghost (moderately damaged, 75% to hit) The bolt of light hits Geeful's ghost! Geeful's ghost is heavily damaged. Geeful's ghost hits you! Aiming: Bolt of Light Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Geeful's ghost Aim: Geeful's ghost (heavily damaged, 75% to hit) The bolt of light hits Geeful's ghost! Geeful's ghost is severely damaged. Geeful's ghost hits you! You die... ####### ......######## #### #####........# ####.. ####....#...# ###.....### #......#####.###...#####.## #........#...##.@###......# .....#.......#.W##........## .....#...#.#...##..Z.###...# .#.#.##.#......#Z...##.Z.Z.# .....#.........#....#...5.## .#...#.....#...'...##.W...# .†.........#...'...#!.=.Z.#. ####...###.....'...#)...#.##. .#.....# ###...#...##... .. .# You could see Geeful's ghost. Vanquished Creatures An adder (D:2) A hound simulacrum (D:3) A white imp (D:3) A dart slug (D:3) An adder simulacrum (D:3) A bat (D:1) An endoplasm (D:3) A goblin (D:2) A hobgoblin (D:2) A quokka (D:3) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Coglin Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 81 | D:2 | Reached XP level 2. HP: 21/24 MP: 2/2 211 | D:3 | Found a runed translucent gate. 212 | D:3 | Found a runed translucent gate. 212 | D:3 | Found a runed translucent gate. 232 | D:3 | Noticed Geeful's ghost (amateur OnGl) 245 | D:3 | Reached XP level 3. HP: 16/29 MP: 3/3 256 | D:3 | Slain by Geeful's ghost Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_ring D:2: layout_basic D:3: layout_rooms, gammafunk_ghost_icy, gup_sewer_entry_spiral, chequers_big_river, hangedman_decor_lopped Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Fighting | | 3.4 Long Blades | | 3.8 Action || total ---------------------------++------- Melee: Falchion || 20 Club || 7 Short sword || 4 Evoke: Wand || 3 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 8 Leather armour || 9 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 257 | 185 | 72 | 21 | 18 | 3 | 85.7 | Dungeon | 257 | 185 | 72 | 21 | 18 | 3 | 85.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 147 daAuts D:2: 90 daAuts D:1: 20 daAuts