Dungeon Crawl Stone Soup version 0.32-a0-1329-gbc65bc1 (webtiles) character file. Game seed: 15020633131668216203 1 Marronie the Conjurer (level 1, -5/13 HPs) Began as a Coglin Conjurer on June 6, 2024. Slain by a river rat (8 damage) ... on level 3 of the Dungeon. The game lasted 00:00:52 (101 turns). Marronie the Conjurer (Coglin Conjurer) Turns: 101, Time: 00:00:52 Health: -5/13 AC: 2 Str: 7 XL: 1 Next: 20% Magic: 0/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} e - 2 scrolls of noise {unknown} Potions b - a potion of magic d - a potion of curing {unknown} Skills: + Level 0.0 Fighting + Level 1.8 Dodging + Level 1.6 Stealth + Level 1.7 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 7% 2 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund D:3 Grinder Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (asleep, 100% to hit) Okay, then. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (asleep, 100% to hit) The magic dart hits the river rat. The river rat is moderately wounded. The river rat squeaks loudly. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (moderately wounded, 100% to hit) The magic dart hits the river rat. The river rat is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (heavily wounded, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is heavily wounded. The river rat bites you. You barely miss the river rat. The river rat is heavily wounded. The river rat bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the river rat. The river rat is heavily wounded. The river rat barely misses you. You hit the river rat but do no damage. The river rat is heavily wounded. The river rat bites you! Ouch! That really hurt! You die... .....$.#.# .# ### #...##++# .# ##...#~~# # #..##~~## ##.# ~~~# #.# ~~~# #.##B~# #..#rr# ##.@# ................ ##############.. You could see a river rat, a quokka and a giant cockroach. Vanquished Creatures An endoplasm (D:3) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 8 | D:2 | Noticed Sigmund 16 | D:3 | Noticed Grinder 101 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_loops_cross D:2: minmay_angry_zag, layout_rooms, chequers_ecumenical_altar_lobes, uniq_natasha, uniq_sigmund, uniq_robin D:3: layout_rooms, gammafunk_ghost_gnarly_gnolls, gup_sewer_entry_bowl, st_stairs_5, saegor_snake_ambush, uniq_grinder Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 6 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 100 | 100 | 0 | 31 | 4 | 3 | 33.3 | Dungeon | 100 | 100 | 0 | 31 | 4 | 3 | 33.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 84 daAuts D:2: 13 daAuts D:1: 2 daAuts