Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-b1-46-g4715434a6a Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 14845053381191254615, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss -name Mars31415 -rc /var/dcss/gamedata/dcss-0.34/rc-files/Mars31415.rc -macro /var/dcss/gamedata/dcss-0.34/rc-files/Mars31415.macro -morgue /var/dcss/gamedata/dcss/morgue/Mars31415/ -tutorial -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-0.34/save/ -webtiles-socket /var/dcss/sockets/Mars31415:2026-02-26.23:24:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x621753db76ee]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x621753dc592a]: do_crash_dump() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x621753db7bca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x77db8ce45330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x77db8ce9eb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x77db8ce4527e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x77db8ce288ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x77db8ce297b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x77db8cea8ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x77db8ceab38c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x77db8ceaddce]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcfeb01) [0x6217545bbb01]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf0159) [0x6217545ad159]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf6a45) [0x6217545b3a45]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcef8b6) [0x6217545ac8b6]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf55c6) [0x6217545b25c6]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_ZN4CLua5closeEv+0xbe) [0x621753d9e8ee]: CLua::close() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fac8e) [0x621753bb7c8e]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fdc5a) [0x621753bbac5a]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x77db8ce2a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x77db8ce2a28b]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_start+0x25) [0x621753ce9d75]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson5 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (20, 45): feature (stone_stairs_up_iii) Marker #6, type 0 at (22, 45): feature (stone_stairs_up_i) Marker #8, type 0 at (24, 45): feature (stone_stairs_up_ii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about gods and how to use their powers. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a mace. Found three staircases leading out of the dungeon. Unknown command. You see here a +0 mace. You open the door. b - a +0 mace There is an open door here. Found a bloodstained altar of Trog. Up ahead is an altar to Trog the Wrathful! Trog is just one of many gods. In a real game, you can check [Ctrl-O] for a list of all altars and other interesting features found so far. You can pray on an altar with [>] to get an idea what a god offers you, and to join the faith. If you press [!] on the religion screen, you can see a more detailed description. Confirm your choice with [J] or [Enter]. There is a bloodstained altar of Trog, spattered with blood here. You can pray on an altar with [>] to get an idea what a god offers you, and to join the faith. If you press [!] on the religion screen, you can see a more detailed description. Confirm your choice with [J] or [Enter]. There is a bloodstained altar of Trog, spattered with blood here. You kneel at the altar of Trog. Trog welcomes you! You can now go berserk at will. b - a +0 mace (weapon) Have a look at your current religious standing with [^]. Again, pressing [!] will bring up a more detailed description of your god. Some gods really like it if you kill monsters in their name. Let the slaughter begin! You encounter a rat. The rat squeaks loudly. You encounter a rat. x2 You encounter a rat. You closely miss the rat. The rat squeaks loudly. The rat bites you but does no damage. You closely miss the rat. The rat misses you. The rat bites you. You hit the rat. You kill the rat! Trog accepts your kill. The rat squeaks loudly. You barely miss the rat. The rat bites you. x2 The rat twitches its whiskers. You hit the rat. You kill the rat! Trog accepts your kill. You barely miss the rat. The rat bites you. You hit the rat but do no damage. The rat barely misses you. The rat bites you but does no damage. You hit the rat but do no damage. The rat bites you. You barely miss the rat. The rat completely misses you. The rat bites you but does no damage. You hit the rat but do no damage. The rat closely misses you. You hit the rat. You kill the rat! Trog accepts your kill. You hit the rat. You kill the rat! Trog accepts your kill. Things that are here: a rat corpse; a rat corpse; a rat corpse Against particularly tough foes, you may want to use Trog's Berserk power with [a]. You open the door. You encounter a gnoll. It is wielding a +0 mace. The gnoll shouts! There is an open door here. Activating: Berserk (4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You thump the gnoll! You kill the gnoll! Trog accepts your kill. You have reached level 2! You see here a +0 mace. You feel a strong urge to attack something. You feel your anger nearly subside. You are too berserk! You are no longer berserk. You are exhausted. You feel yourself slow down. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You start waiting. Done waiting. You start waiting. You start waiting. Done waiting. You start waiting. Done waiting. A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with [5] until you feel fit again. You encounter a rat. Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. You encounter a hobgoblin. It is wielding a +0 short sword. The rat squeaks loudly. You hear a loud squeak. You encounter a hobgoblin. It is wielding a +0 short sword. You encounter a rat. The hobgoblin shouts! You encounter an orc wizard. It is wielding a +0 dagger. Activating: Berserk (4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The orc wizard shouts! You thump the rat! You kill the rat! Trog accepts your kill. You encounter a rat. The rat squeaks loudly. The hobgoblin completely misses you. You see here a rat corpse. You thump the hobgoblin! You kill the hobgoblin! Trog accepts your kill. The rat twitches its whiskers. You completely miss the rat. The rat bites you. You closely miss the rat. The rat closely misses you. You sock the rat! You kill the rat! Trog accepts your kill. You feel the power of Trog in you as your rage grows. The orc wizard points at you and mumbles some strange words. The magic dart hits you. You barely miss the hobgoblin. The hobgoblin misses you. You sock the hobgoblin! You kill the hobgoblin! Trog accepts your kill. You sock the rat! You kill the rat! Trog accepts your kill. You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you with a +0 dagger. You closely miss the orc wizard. The orc wizard is moderately wounded. You closely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you with a +0 dagger. You thump the orc wizard! You kill the orc wizard! Trog accepts your kill. Trog appreciates your killing of a magic user. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You start resting. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You see here a rat corpse. Items here: ))) [ †. Okay, then. You see here a rat corpse. You start resting. HP restored. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You start waiting. Done waiting. You see here a rat corpse. You start waiting. Done waiting. Items here: ))) [ ÷. Found two exits from the tutorial. Found an exit from the tutorial. Congratulations! You've finished the last tutorial lesson and are now ready for the real game. Good luck! To exit the tutorial, just go down these stairs. There is an exit from the tutorial here. Congratulations! You've finished the last tutorial lesson and are now ready for the real game. Good luck! To exit the tutorial, just go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...dcss/builds/dcss-0.34/0.34.0/bin/../dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (54, 30) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-46-g4715434a6a) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Mars31415] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (54, 30), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 39 | 3 | 404 | 104/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 12 | 0 | 19 | 19/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 28 | 3 | 429 | 129/200 Dodging | X | 1 | 4 | 0 | 8 | 8/50 Stealth | X | 1 | 11 | 0 | 31 | 31/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 6 | 2 | 180 | 30/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 31 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #1: +0 mace }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: # ## .# .# .# ## ### # #####>###### #>........@# #.........## #.........# ##........# ##......## ##.....# #....## #....# ##..## dlua errors: ...dcss/builds/dcss-0.34/0.34.0/bin/../dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (54, 30) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.