Matezma Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of venom (4, -6, D:1) 2 stones (4, -5, D:1) a +0 club (14, -21, D:1) a +0 dagger (14, -18, D:1) a +0 mace (23, -21, D:1) a +0 club (23, -2, D:1) a +0 short sword a cursed +0 whip (24, -21, D:1) 17 stones (24, -3, D:1) a +0 dagger a +0 club (25, -10, D:1) a +0 short sword (25, -7, D:1) 25 sling bullets (41, -5, D:1) a +0 scale mail (41, -4, D:1) a +0 club (42, 0, D:1) a +0 short sword (47, 15, D:1) 26 arrows (47, 22, D:1) 20 arrows (58, 22, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 12 stones (3, -4, D:2) a +0 ring mail (9, -11, D:2) a potion of mutation (11, -2, D:2) a +0 robe (11, 10, D:2) a +0 club (12, 6, D:2) a stone (12, 8, D:2) a stone (12, 9, D:2) a +2 mace of holy wrath 21 stones (12, 10, D:2) a +0 club (13, 3, D:2) a stone (13, 4, D:2) a stone (13, 5, D:2) 2 stones (22, 7, D:2) a +0 dagger (28, -6, D:2) a +0 flail (32, -6, D:2) a +0 helmet Level 4 of the Dungeon (0, 0, D:4) a +0 shield (1, -24, D:4) a cursed -3 mace (2, -22, D:4) a +2 quarterstaff of chaos (2, -10, D:4) a +0 whip (3, -10, D:4) a +0 dagger a +0 robe (3, -9, D:4) a +0 dagger (3, -5, D:4) a +0 trident (3, -4, D:4) a +0 dagger a +0 robe (5, -9, D:4) a +0 dagger a +0 robe (6, -9, D:4) a +1 trident of freezing a +0 leather armour (6, -8, D:4) a +0 whip a +0 dagger (9, 3, D:4) a +0 short sword a +0 chain mail (16, -21, D:4) 5 poisoned needles (18, -1, D:4) a +0 leather armour (19, -7, D:4) a +0 rapier a +0 leather armour (20, 8, D:4) 14 stones (21, -5, D:4) a +0 whip of flaming a +0 robe (25, -32, D:4) 16 stones (26, -38, D:4) a +0 ring mail (29, -8, D:4) 14 stones (29, 15, D:4) 9 sling bullets (31, -32, D:4) a +0 club a +0 ring mail (33, -32, D:4) a +0 dagger a +0 robe (33, -31, D:4) a +0 ring mail (33, 25, D:4) a +0 robe (37, -25, D:4) 2 javelins of penetration (38, 23, D:4) a +0 hunting sling (40, -10, D:4) 5 needles of sleeping (43, -8, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) a +0 flail a +0 whip a +0 spear (2, -34, D:5) a +0 ring mail (16, -26, D:5) a +0 giant spiked club (16, -25, D:5) 2 arrows (16, -24, D:5) 3 arrows (17, -25, D:5) 3 arrows (17, -24, D:5) an arrow (18, -24, D:5) a +0 shortbow (19, -11, D:5) a +0 scythe a +0 robe (25, -44, D:5) a +0 scale mail (25, -39, D:5) a +0 chain mail (40, -32, D:5) a +0 helmet (40, -13, D:5) 29 stones (43, 1, D:5) a cursed -3 ring of intelligence Level 6 of the Dungeon (0, 0, D:6) a +0 pair of boots (6, -22, D:6) 16 gold pieces (6, -21, D:6) 14 gold pieces (7, -23, D:6) 6 gold pieces (7, -22, D:6) 11 gold pieces (7, -21, D:6) 14 gold pieces (8, -22, D:6) 15 gold pieces (8, -21, D:6) 8 gold pieces (15, -27, D:6) the +9 hunting sling "Jivviph" {freeze, rC++ Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It greatly protects you from cold. (15, -26, D:6) a +0 shortbow 20 arrows (15, -25, D:6) a +0 giant club (17, -25, D:6) an arrow (18, -25, D:6) an arrow (21, -29, D:6) a +0 robe (24, -23, D:6) a +0 leather armour (26, 14, D:6) a +1 flail of holy wrath a +0 chain mail a +0 robe (35, -23, D:6) a +0 giant club (37, -21, D:6) a +0 chain mail (39, 19, D:6) a +0 ring mail (46, 0, D:6) a +0 whip (47, -1, D:6) a +0 leather armour (48, -1, D:6) a +1 hand axe of electrocution (49, -23, D:6) a +0 short sword (unseen) (49, -1, D:6) a +0 hand axe a +0 dagger a +0 robe (51, -17, D:6) a +0 leather armour (58, -21, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 longbow (1, 21, D:7) 10 stones (6, 17, D:7) a +0 whip (6, 18, D:7) a +0 spear (6, 19, D:7) a +0 club a +0 whip (15, -7, D:7) a +0 dagger a +0 robe (16, -7, D:7) a +0 battleaxe a +0 chain mail (17, -7, D:7) a +4 hand axe (18, -7, D:7) a +0 dagger a +0 robe (24, 21, D:7) 11 stones (25, -8, D:7) a +0 dagger a +0 scale mail (26, -8, D:7) a +0 flail of holy wrath a cursed +0 leather armour a +0 dagger a +0 robe (27, -8, D:7) a +0 leather armour a +0 dagger a +0 robe (30, -2, D:7) a +0 long sword (32, 13, D:7) a +0 short sword (34, 27, D:7) a +0 chain mail (35, 14, D:7) a +0 robe (35, 27, D:7) a +0 giant club (36, 5, D:7) a +0 dagger (36, 27, D:7) a +0 dagger a +0 robe (37, -9, D:7) a cursed staff of wizardry (41, 3, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (42, 3, D:7) a +0 short sword (42, 4, D:7) a +0 dagger a +0 robe (43, 3, D:7) a +0 trident (48, -1, D:7) a +0 helmet Level 8 of the Dungeon (0, 0, D:8) a +0 giant club (1, 0, D:8) a cursed +4 battleaxe a +0 robe a cursed +3 dagger a +0 robe (12, -6, D:8) a +0 shortbow 18 arrows (13, -4, D:8) an arrow (13, 2, D:8) a +3 short sword a +0 robe (14, -3, D:8) an arrow (19, 9, D:8) a leopard gecko skeleton (23, 20, D:8) a scroll of identify (24, 20, D:8) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (28, 15, D:8) 13 gold pieces Level 9 of the Dungeon (0, 0, D:9) a +0 whip