MatthieuS Level 1 of the Dungeon (0, 0, D:1) 15 stones (6, 14, D:1) a +0 club (6, 16, D:1) a +0 club (23, -14, D:1) 17 stones (23, -1, D:1) 5 javelins (23, 0, D:1) a +0 ring mail (30, 1, D:1) a stone (30, 2, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, -5, D:2) a +0 leather armour (24, -34, D:2) a +0 dagger (26, -29, D:2) a +0 whip (27, -38, D:2) a stone (27, -37, D:2) a stone (27, -36, D:2) a stone (27, -34, D:2) a stone (28, -37, D:2) a stone (30, -35, D:2) a +0 leather armour (31, -2, D:2) a +0 club a stone (32, -4, D:2) a +0 ring mail (38, -25, D:2) 22 stones (43, -26, D:2) a +0 robe (47, -6, D:2) a +0 club (63, -5, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 hunting sling 11 stones (0, 30, D:3) a +0 ring mail (1, 1, D:3) a +0 club (1, 3, D:3) 5 sling bullets (5, -1, D:3) a stone (5, 15, D:3) a +0 leather armour (6, -2, D:3) a stone (7, 0, D:3) a stone (11, 20, D:3) 8 stones (12, 21, D:3) a +0 club (20, -7, D:3) a +0 dagger (20, 23, D:3) a +0 ring mail (22, 23, D:3) a +0 hand axe a +0 leather armour (24, 13, D:3) a +0 short sword (39, -7, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Pisheuza's Armour Emporium the +14 plate armour of Compression {*Slow rF++ rC++} (1436 gold) It greatly protects you from fire. It greatly protects you from cold. It may slow you when you take damage. a +0 ring mail (48 gold) a +0 plate armour (276 gold) a +0 naga barding (276 gold) a +0 leather armour (24 gold) a +2 ring mail of magic resistance (252 gold) a +0 robe (8 gold) a +0 shield (54 gold) (0, 0, D:4) a +0 trident (11, -35, D:4) a +0 hand axe (17, -38, D:4) a +0 leather armour (30, 5, D:4) a +0 dagger a +0 robe (30, 6, D:4) a +0 flail a +0 short sword a +0 leather armour (30, 7, D:4) a +0 war axe a +0 flail a +0 chain mail (34, 12, D:4) a +0 spear (36, -18, D:4) a +0 flail (37, -17, D:4) a +0 club a +0 whip (39, -22, D:4) 7 bolts (43, -11, D:4) 7 stones (53, -13, D:4) a +0 giant club (57, -27, D:4) an uncursed amulet of the gourmand (59, -27, D:4) a +0 giant club (59, -13, D:4) a +0 ring mail a +0 mace (61, -13, D:4) a +0 hand axe a +0 ring mail (61, -12, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 robe a +0 scythe (1, 5, D:5) a +0 hand axe a +0 whip a +0 robe a +0 dagger (4, -28, D:5) a +0 quarterstaff (6, 2, D:5) a +0 robe a +0 scythe (6, 4, D:5) a +0 short sword a +0 morningstar (6, 5, D:5) a +0 robe a +0 scythe (7, 5, D:5) a +0 giant club a +0 shortbow a +0 scale mail a +0 robe a +0 dagger (9, -41, D:5) a +0 robe (10, 6, D:5) 8 poisoned needles (11, 0, D:5) a +0 robe a +0 scythe (12, -1, D:5) a +0 scythe (14, -25, D:5) a +0 leather armour (20, -42, D:5) a +0 dagger (30, -3, D:5) a +0 rapier a +1 leather armour of magic resistance (43, -27, D:5) 14 stones (43, -15, D:5) 39 stones Level 6 of the Dungeon (0, 0, D:6) 12 sling bullets (13, 36, D:6) a +0 leather armour (13, 37, D:6) a +0 large shield (18, -2, D:6) a +0 flail (19, -1, D:6) 7 tomahawks (26, -9, D:6) a +0 robe (26, 43, D:6) a +0 robe (34, 2, D:6) a +0 club (35, 31, D:6) a +0 leather armour (38, 25, D:6) a +0 dagger (39, 25, D:6) a +0 dagger a +0 robe (40, 25, D:6) a +0 hand axe a +0 ring mail (44, 32, D:6) a +0 chain mail (50, 35, D:6) 20 sling bullets (58, 34, D:6) a +0 robe (61, 21, D:6) a +0 giant club (66, 1, D:6) a +0 giant spiked club (72, 10, D:6) 21 stones Level 7 of the Dungeon [Shop] Aqeirou's Food Boutique a royal jelly (20 gold) 2 fruits (30 gold) a bread ration (50 gold) a meat ration (50 gold) a bread ration (50 gold) a bread ration (50 gold) a fruit (15 gold) 4 fruits (60 gold) a bread ration (50 gold) a bread ration (50 gold) a fruit (15 gold) a meat ration (50 gold) (0, 0, D:7) a +0 hand axe (2, -4, D:7) a +1 spear of venom a +0 robe a +0 dagger (3, -4, D:7) a cursed +0 spear a +2 flail of crushing (4, -3, D:7) a +0 flail (4, -2, D:7) a +0 mace (4, -1, D:7) a cursed -3 mace (5, -3, D:7) a +0 hand axe (5, -1, D:7) a +0 shortbow (11, -20, D:7) 3 stones (11, -19, D:7) a stone (12, -32, D:7) a +0 dagger a +0 robe (12, -22, D:7) a poisoned needle (12, -21, D:7) a +0 dagger 3 stones (13, -23, D:7) a stone (13, -22, D:7) a cursed -1 dagger a stone (13, -21, D:7) a +0 blowgun 16 poisoned needles a +0 dagger (16, -52, D:7) a +0 dagger (29, -40, D:7) a +0 helmet (46, -14, D:7) a +0 dagger (47, -33, D:7) a +0 hand axe (47, -32, D:7) a +0 falchion (48, -38, D:7) a stone (48, -31, D:7) a +0 scale mail (50, -39, D:7) a stone (50, -38, D:7) a cursed +3 war axe a +0 robe a +3 scimitar a +0 robe a +0 morningstar a +0 robe (53, -39, D:7) 6 stones a +0 buckler (54, -41, D:7) a stone (54, -40, D:7) a stone (55, -40, D:7) 2 stones (63, -13, D:7) 5 curare-tipped needles (72, -5, D:7) a +0 robe Level 8 of the Dungeon [Shop] Xexiket's Antique Weapon Shop the cursed +1 quarterstaff "Hicaom" {crush, rC+} (550 gold) It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. a +0 war axe (87 gold) a +2 short sword of freezing (435 gold) a +0 halberd (100 gold) the cursed +1 battleaxe of Qazlal's Castigation {flame, MR+} (657 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 flail of venom (155 gold) a +0 flail (87 gold) a +0 hand crossbow (87 gold) [Shop] Gerown's Armour Emporium the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (1288 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 robe (8 gold) a +0 robe (8 gold) a +0 pair of boots (54 gold) a +0 chain mail (54 gold) a +0 scale mail (48 gold) a +0 cloak (54 gold) a +0 shield (54 gold) the +2 plate armour of the Trilobite {+Blink rF+++ Str-4 Dex-5} (757 gold) It affects your strength (-4). It affects your dexterity (-5). It renders you almost immune to fire. It lets you blink. a +0 ring mail (48 gold) a +0 scale mail (48 gold) [Shop] Rygac's Armour Shoppe a +2 helmet of intelligence (279 gold) a +0 robe (9 gold) a +0 pair of boots (58 gold) a cursed +0 helmet (19 gold) a +0 leather armour (26 gold) a +0 ring mail (52 gold) a cursed -1 chain mail (1 gold) a +0 leather armour (26 gold) a +0 helmet (58 gold) a +0 chain mail (58 gold) a +0 ring mail (52 gold) a +0 robe (9 gold) a +0 leather armour (26 gold) the +0 leather armour of Happy Babbling {rCorr} (189 gold) It protects you from acid and corrosion. [Shop] Elioprod's Antique Armour Shoppe a +0 robe (18 gold) the cursed +1 chain mail of the Onion {Dex+3} (534 gold) It affects your dexterity (+3). It has a curse placed upon it. a +0 ring mail (108 gold) a +0 leather armour (54 gold) a +0 ring mail (108 gold) a +0 chain mail (121 gold) a +0 leather armour (54 gold) [Shop] Ympur's Weapon Shop a +0 morningstar (64 gold) 7 exploding tomahawks (112 gold) the cursed +0 whip "Killer Bee's Foe" {venom, rF+ Str+3 Dex+4 Stlth+} (504 gold) It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+4). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. a +0 mace (48 gold) a +0 spear (48 gold) a +0 mace (48 gold) a +0 long sword (56 gold) (0, 0, D:8) 4 tomahawks of returning (3, -17, D:8) a +0 plate armour (9, -27, D:8) a +1 robe of the Archmagi (9, -24, D:8) 14 stones (14, 5, D:8) a +0 spear (15, -4, D:8) a +0 dagger a +0 flail a +0 dagger (16, -12, D:8) a cursed +0 leather armour a +0 club (17, -12, D:8) a +0 flail (23, -8, D:8) a +0 quarterstaff (27, -22, D:8) a +0 club (27, 0, D:8) a +0 spear (30, -2, D:8) a +0 ring mail (38, 2, D:8) 9 poisoned needles Level 9 of the Dungeon (0, 0, D:9) a +0 helmet (5, -11, D:9) a tomahawk (6, -9, D:9) a +0 plate armour a +0 flail (6, -4, D:9) a +0 whip (7, -8, D:9) a +0 shortbow (7, -6, D:9) a cursed +0 giant club a cursed +0 giant club (8, -5, D:9) a +0 chain mail a +0 dagger (8, -4, D:9) a +0 leather armour 4 tomahawks (9, -11, D:9) a +0 chain mail a +0 falchion (9, -8, D:9) a +2 mace of protection (9, -4, D:9) a cursed +0 chain mail a +0 trident (22, 17, D:9) 5 stones (28, 9, D:9) a +0 ring mail (30, -2, D:9) a +0 leather armour a +0 whip (30, -1, D:9) a +1 ring mail of magic resistance a cursed -3 hand axe (30, 0, D:9) a +0 ring mail a +0 falchion (31, -1, D:9) a cursed +0 flail (32, 20, D:9) a +0 club a +0 leather armour (32, 21, D:9) a +0 flail (32, 22, D:9) a +0 short sword a +0 chain mail (36, 1, D:9) a +0 morningstar (50, 8, D:9) a +4 scale mail a +0 spear (50, 9, D:9) a +0 halberd (50, 10, D:9) a +0 spear (50, 11, D:9) a +0 flail (55, 5, D:9) a +0 halberd Level 10 of the Dungeon [Shop] Qyess's Jewellery Shop an uncursed ring of ice (300 gold) an uncursed ring of protection from fire (300 gold) an uncursed ring of protection from fire (300 gold) a +4 amulet of reflection (324 gold) an uncursed ring of protection from magic (300 gold) an uncursed ring of poison resistance (240 gold) an uncursed ring of flight (210 gold) (0, 0, D:10) 17 stones (0, 36, D:10) a +1 spear a +0 animal skin (0, 41, D:10) a +0 leather armour (11, 14, D:10) a +0 ring mail (12, 22, D:10) 26 stones (13, 41, D:10) 23 sling bullets (14, 16, D:10) a +0 falchion (16, 22, D:10) a tomahawk (17, -2, D:10) 21 bolts (17, 21, D:10) a +3 leather armour a +0 flail (17, 22, D:10) a cursed +0 scale mail a +0 scale mail a +0 hand axe a +0 short sword a +0 dagger a +0 robe (17, 23, D:10) a +0 falchion of flaming (17, 39, D:10) a +0 plate armour (18, 22, D:10) a tomahawk (20, 42, D:10) a cursed +0 cloak a +0 dagger (21, 21, D:10) a tomahawk (21, 44, D:10) a tomahawk (22, 43, D:10) a +0 chain mail a +0 mace (23, 43, D:10) a cursed +0 scale mail a +0 dagger a tomahawk (25, 42, D:10) 13 bolts a +0 ring mail 2 tomahawks a +0 falchion a +0 short sword (26, 42, D:10) 3 stones a cursed +0 dagger (27, 42, D:10) 2 stones (27, 43, D:10) a stone a +0 dagger (30, 12, D:10) a +0 pair of boots (31, 33, D:10) a +0 mace (33, 28, D:10) a +0 chain mail a cursed -3 trident (34, -2, D:10) a +0 giant club a +0 giant club (34, 29, D:10) a tomahawk a +0 whip a +0 flail a +0 short sword a +0 falchion a +0 chain mail a +0 trident a +0 mace a +0 ring mail a +1 spear of pain a +0 club a +0 ring mail a +2 vampiric hand axe (35, 29, D:10) a +0 chain mail a cursed -2 dire flail a +0 dagger a +0 whip of flaming (35, 30, D:10) a tomahawk a +0 halberd a +0 ring mail a +0 trident (35, 31, D:10) a +0 short sword a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 robe a +0 great sword (2, 0, D:11) a cursed +5 halberd (3, 0, D:11) a +0 robe a +3 hand axe a +3 scimitar a +0 robe a +1 halberd a cursed +0 robe (14, 23, D:11) a +0 dagger a +0 robe (14, 24, D:11) a +0 club a +0 scale mail a +0 flail (16, -1, D:11) a cursed -3 giant club (16, 7, D:11) 17 stones (19, 15, D:11) a +0 quarterstaff (24, -1, D:11) a +2 battleaxe of electrocution 5 javelins a +0 ring mail (25, 9, D:11) a +1 centaur barding (29, -1, D:11) a javelin (30, 5, D:11) a +0 ring mail (30, 13, D:11) 24 sling bullets (31, 3, D:11) 12 bolts (34, 31, D:11) 16 sling bullets (36, 11, D:11) an uncursed staff of cold (37, -2, D:11) a +2 long sword of protection a +0 robe (40, -2, D:11) a javelin (41, -1, D:11) a +0 great sword (41, 7, D:11) a +2 spear (42, -1, D:11) a +0 robe a +0 halberd (46, -6, D:11) a -2 robe Level 12 of the Dungeon (0, 0, D:12) a +0 giant spiked club (2, 0, D:12) a +0 mace a +0 club (2, 1, D:12) a +0 hand axe Level 13 of the Dungeon (0, 0, D:13) 17 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 11 stones (5, 2, Lair:1) 12 poisoned needles (8, 5, Lair:1) a +0 glaive (18, -17, Lair:1) 18 stones (22, -20, Lair:1) 20 stones (23, 9, Lair:1) a cursed +0 ring mail (24, 8, Lair:1) a +0 short sword a +0 robe a +0 short sword a +0 robe a +2 buckler a +0 rapier a +0 robe (36, 9, Lair:1) a +0 dagger a +0 robe a +0 dagger a +0 robe (40, 2, Lair:1) a +0 rapier a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) an uncursed ring of wizardry (0, 4, Lair:2) 13 stones (5, 29, Lair:2) 8 needles of confusion (5, 38, Lair:2) a +0 pair of gloves (14, 13, Lair:2) 3 stones (17, 10, Lair:2) an uncursed ring of see invisible (18, 41, Lair:2) a +0 rapier (21, 41, Lair:2) 22 stones (35, 0, Lair:2) 2 scrolls of random uselessness (38, -4, Lair:2) 20 stones (39, 20, Lair:2) the ring of Saisch {Ice rN+ MR+ Int+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (40, 20, Lair:2) a +2 ring of evasion a +2 robe of the Archmagi 4 potions of flight a book of Changes (53, 16, Lair:2) a +0 war axe Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 ring mail (15, -22, Lair:3) a +0 rapier (17, -27, Lair:3) a +0 cloak (17, -23, Lair:3) a +0 leather armour (19, -24, Lair:3) 11 stones (22, -4, Lair:3) 12 stones (24, -11, Lair:3) a +0 leather armour (29, -25, Lair:3) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (45, -19, Lair:3) an uncursed ring of positive energy (45, -4, Lair:3) a +0 hunting sling (45, 27, Lair:3) a +0 leather armour (46, -21, Lair:3) a +0 morningstar (52, -13, Lair:3) a +2 dagger of venom (53, 21, Lair:3) a +0 rapier (55, 11, Lair:3) a +0 centaur barding (56, -4, Lair:3) 20 stones (59, 7, Lair:3) a +0 fustibalus (59, 31, Lair:3) the +5 longbow of the Boar {flame, *Drain +Inv rElec} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you turn invisible. It causes draining when unequipped. (62, 4, Lair:3) 22 stones (63, -5, Lair:3) a +0 war axe Level 4 of the Lair of Beasts (2, -5, Lair:4) 10 stones (12, -13, Lair:4) a +0 giant spiked club (18, 3, Lair:4) a +0 long sword (20, 5, Lair:4) a +0 hand axe (24, -8, Lair:4) a +2 broad axe of electrocution (30, -2, Lair:4) a +0 centaur barding a +2 longbow of flaming (33, -16, Lair:4) the +1 leather armour of Tender Moments {*Drain rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. It causes draining when unequipped. (42, -13, Lair:4) a +0 great sword Level 5 of the Lair of Beasts (0, 0, Lair:5) 17 stones (1, -33, Lair:5) a +0 dagger (8, -30, Lair:5) a cursed +0 leather armour (13, -7, Lair:5) a +0 buckler (18, -47, Lair:5) the +4 chain mail "Plog" {*Drain rPois rC- Str+7} It affects your strength (+7). It makes you vulnerable to cold. It protects you from poison. It causes draining when unequipped. (21, -31, Lair:5) 30 stones (22, -18, Lair:5) 8 stones (29, -18, Lair:5) 21 bolts (31, -24, Lair:5) a +1 triple sword of slicing a +2 chain mail of magic resistance (37, -35, Lair:5) a +0 spear (46, -46, Lair:5) 11 stones Level 6 of the Lair of Beasts (0, 0, Lair:6) 10 sling bullets (4, -18, Lair:6) 2 javelins (5, -17, Lair:6) a bread ration