MatthieuS Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -32, D:1) 8 stones (8, -8, D:1) a +0 club (9, -36, D:1) a +0 club (11, -8, D:1) a stone (15, -25, D:1) a +0 club a +0 club (17, -40, D:1) 4 tomahawks (20, -16, D:1) a +0 club (35, -4, D:1) a cursed +0 short sword (37, 11, D:1) 7 steel javelins (39, -31, D:1) 15 stones (46, -1, D:1) a +0 mace (48, -2, D:1) 7 needles of sleeping Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, -6, D:2) a cursed -2 club (18, -21, D:2) a cursed +0 robe (19, -21, D:2) a +0 dagger a +0 hunting sling (21, -10, D:2) a +0 dagger a +0 club (22, -10, D:2) a +0 club a +0 falchion of freezing a +0 animal skin (24, -44, D:2) a cursed -3 club a +0 club (25, -11, D:2) a cursed +0 club (36, -20, D:2) a +0 club (38, -33, D:2) a +0 hunting sling (41, -16, D:2) a +0 leather armour (60, -31, D:2) a cursed +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (20, -6, D:3) 17 stones (24, -40, D:3) a +0 dagger a +0 ring mail (27, -33, D:3) a +0 blowgun 7 poisoned needles (29, -29, D:3) a +1 mace of distortion (37, -18, D:3) 18 bolts (44, -33, D:3) a +0 flail (44, -8, D:3) a +0 dagger (51, -31, D:3) a scroll of noise {!r} (51, -30, D:3) a cursed -3 spear (55, -38, D:3) 28 stones Level 4 of the Dungeon (0, 0, D:4) 15 bolts (3, -26, D:4) a +0 chain mail (4, 0, D:4) a cursed +0 dagger (8, -30, D:4) 2 tomahawks (9, -30, D:4) a +0 short sword a +0 dagger a cursed -1 robe a +0 flail a +1 short sword of protection a +0 ring mail (9, -8, D:4) 4 javelins (11, -5, D:4) a +0 hand axe (14, -30, D:4) a tomahawk (16, -5, D:4) a +0 ring mail (21, -13, D:4) 20 stones (23, -43, D:4) a +0 spear of piercing a +0 spear (23, -14, D:4) 9 stones (42, -10, D:4) 2 large rocks (43, -38, D:4) a +0 club (43, -37, D:4) a scroll of noise {!r} (48, -9, D:4) 14 bolts Level 5 of the Dungeon [Shop] Rouzos's Antique Weapon Emporium a +0 hand axe (78 gold) the +9 sword of Zonguldrok {reap} (2080 gold) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. a +0 hunting sling (39 gold) a +0 whip (65 gold) a +2 broad axe of chopping (468 gold) the +5 scimitar "Hylymp" {flame, rElec Int-5 Dex+4 SInv} (1255 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It affects your dexterity (+4). It insulates you from electricity. It lets you see invisible. a +0 dagger (52 gold) (0, 0, D:5) a +0 whip (5, -5, D:5) 19 sling bullets (31, 24, D:5) a +0 scale mail (36, 5, D:5) a +0 whip (38, 28, D:5) 20 sling bullets (49, 0, D:5) a +0 helmet (54, -3, D:5) 5 poisoned needles (56, 0, D:5) 23 stones Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (11, -8, D:6) a +0 long sword (11, 21, D:6) a +0 ring mail (13, 24, D:6) a +0 falchion (14, 24, D:6) a +0 long sword of holy wrath (24, 11, D:6) a +0 club (27, 25, D:6) a +0 chain mail (32, 19, D:6) a +0 war axe (34, 10, D:6) 23 sling bullets (36, 0, D:6) a +0 scimitar Level 7 of the Dungeon (0, 0, D:7) 2 potions of degeneration {!q} (2, 12, D:7) 24 stones (7, 3, D:7) a +0 ring mail (20, -16, D:7) 16 poisoned needles (26, -9, D:7) a cursed +0 plate armour (27, -13, D:7) a +0 short sword (33, 7, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 24 arrows (2, 1, D:8) an arrow (7, 0, D:8) a +0 giant club (unseen) (21, -29, D:8) a +0 giant club a cursed +0 giant spiked club (21, -3, D:8) 8 sling bullets (27, 8, D:8) a yak corpse (32, -18, D:8) a +0 hand axe (32, 6, D:8) a leopard gecko skeleton (33, -20, D:8) a +0 halberd a +0 chain mail (45, 8, D:8) 2 tomahawks