Dungeon Crawl Stone Soup version 0.33-a0-1348-g8d87ab35fb (webtiles) character file. Game seed: 17970102446382572370 79 Meatsy the Vexing (level 4, 0/32 HPs) Began as a Formicid Hexslinger on Apr 10, 2025. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:03:45 (1593 turns). Meatsy the Vexing (Formicid Hexslinger) Turns: 1593, Time: 00:03:45 Health: 0/32 AC: 5 Str: 19 XL: 4 Next: 62% Magic: 5/5 EV: 10 Int: 12 God: Gold: 105 SH: 5 Dex: 18 Spells: 3/5 levels left rFire . . . a - +1 sling rCold + . . q - +0 buckler rNeg . . . s - +0 ring mail rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + g - ring of protection from cold HPRegen 0.25/turn n - +6 ring of strength MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self, Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe q - a +0 buckler (worn) s - a +0 ring mail (worn) Jewellery g - a ring of protection from cold (worn) n - a +6 ring of strength (worn) Scrolls b - a scroll of poison f - 2 scrolls of fog {unknown} h - a scroll of brand weapon {unknown} k - a scroll of enchant armour {unknown} p - 2 scrolls of blinking {unknown} r - a scroll of revelation {unknown} u - 2 scrolls of identify {unknown} Potions d - 3 potions of curing {unknown} e - a potion of attraction {unknown} j - a potion of might {unknown} l - a potion of resistance {unknown} m - a potion of heal wounds {unknown} o - a potion of brilliance {unknown} t - a potion of lignification {unknown} v - a potion of mutation {unknown} Talismans i - a talisman of death Skills: + Level 1.2 Fighting * Level 3.1 Ranged Weapons * Level 0.4 Armour * Level 2.2 Dodging * Level 2.5 Shields + Level 1.1 Spellcasting * Level 4.0 Hexes + Level 1.0 Fire Magic * Level 0.1 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 36% 3 Inner Flame Hex/Fire 6% N/A 56% 3 Hailstorm Conj/Ice 0% 3d5 89% 3 Summon Ice Beast Ice/Summ 0% N/A 89% 3 Cause Fear Hex 5% N/A 77% 4 Dimensional Bullseye Hex/Tloc 2% N/A 96% 4 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Nemelex Xobeh Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You now have 105 gold pieces (gained 10). v - a murky dark potion u - 2 scrolls labelled JOQONO ACKU (gained 1) Found a hand axe. You sense a monster nearby. An orc comes into view. It is wielding a +0 mace. The orc shouts! You hear a shout! You shoot a sling bullet. The sling bullet closely misses the orc. An orc comes into view. It is wielding a +0 hand axe. You shoot a sling bullet. The sling bullet closely misses the orc. The sling bullet hits the orc. You kill the orc! An orc priest comes into view. It is wielding a +0 club. You shoot a sling bullet. The orc priest shouts! The sling bullet hits the orc. The orc is lightly wounded. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! You shoot a sling bullet. The sling bullet closely misses the orc. You shoot a sling bullet. The sling bullet closely misses the orc. The sling bullet hits the orc priest but does no damage. The orc closely misses you. x2 Casting: Jinxbite (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You shoot a sling bullet. The sling bullet hits the orc. The orc is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the orc. The orc hits you with a +0 mace. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... #.)+ #..# #..#{{ #..# { #)o# #..# #..######## #.@o....... #...##.### ###....# ####.# #.# #.# #########.# #.........# #.######### You could see an orc priest and an orc. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) An orc (D:3) 7 ball pythons 6 bats 6 endoplasms 5 giant cockroaches 3 hobgoblins 3 quokkas (D:2) 2 frilled lizards (D:1) 3 goblins 2 kobolds (D:1) 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meatsy the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 75 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 290 | D:1 | Reached skill level 1 in Shields 294 | D:1 | Reached skill level 4 in Hexes 393 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 432 | D:1 | Learned a level 2 spell: Jinxbite 690 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1095 | D:2 | Reached XP level 4. HP: 32/32 MP: 5/5 1593 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring, hangedman_decor_push D:2: layout_loops_ring, basic_altar, chequers_serial_rivers_small_3 D:3: layout_loops_ring, minmay_pentangle Skill XL: | 1 2 3 4 | ---------------+-------------+----- Shields | 1 2 | 2.5 Hexes | 4 | 4.0 Dodging | 2 | 2.2 Ranged Weapons | 3 | 3.1 Fighting | | 1.2 Armour | | 0.4 Spellcasting | | 1.1 Fire Magic | | 1.0 Shapeshifting | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 79 | 44 || 123 Cast: Jinxbite | 2 | || 2 Armour: Robe | 16 | 3 || 19 Ring mail | | 6 || 6 Dodge: Dodged | 14 | 10 || 24 Block: Buckler | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1614 | 1524 | 90 | 0 | 1236 | 3 | 538.0 | Dungeon | 1614 | 1524 | 90 | 0 | 1236 | 3 | 538.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 793 daAuts D:1: 656 daAuts D:3: 164 daAuts