Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 7312245106127938106 13 Meeker the Magician (level 2, -1/21 HPs) Began as a Djinni Fire Elementalist on Sept 20, 2025. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:04:20 (290 turns). Meeker the Magician (Djinni Fire Elementalist) Turns: 290, Time: 00:04:21 Health: -1/21 AC: 2 Str: 7 XL: 2 Next: 50% Gold: 3 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +0 short sword rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) d - a +0 club e - a +0 dagger Armour b - a +0 robe (worn) Potions c - a potion of cancellation {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 26% 2d6 7% 2 b - Foxfire Conj/Fire 52% 2x1d6 4% 1 c - Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Adjust to which letter? (? for menu, Esc to quit) a - a +0 short sword; e - a +0 dagger (weapon) You unwield your +0 dagger. a - a +0 short sword (weapon) You reach down and open the door. A rat and a gnoll come into view. The rat squeaks loudly. The gnoll hits you with a +0 club. There is an open door here. You barely miss the rat. The gnoll hits you with a +0 club. The rat closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rat. You kill the rat! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll is no longer more vulnerable to fire. The gnoll hits you with a +0 club. You die... ######.# #### .#### #.# ...##..... #.# #.......# #.# #.......# #.# #.......# #.# #.......# #.# #†# #.# #j# #.# #@# #.#########.# #.........(.# ############# You could see a gnoll. Vanquished Creatures A dart slug (D:1) 2 giant cockroaches (D:1) A ball python (D:1) An endoplasm (D:1) 3 frilled lizards (D:1) A goblin (D:1) 3 kobolds (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meeker the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Meeker set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 290 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic, minmay_tromino_i4 D:2: layout_loops_cross, hellmonk_ecumenical_altar_crossroads, chequers_serial_rivers_micro_a Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Dodging | | 2.3 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Unarmed || 5 Short sword || 4 Cast: Foxfire || 8 Scorch || 7 Armour: Robe || 20 Dodge: Dodged || 20