Seeded DCSS version 0.33-b1 (webtiles) character file. Game seed: 15648118763151774157 (custom seed) 25 Megabiggamer59 the Magician (level 3, -1/25 HPs) Began as a Djinni Fire Elementalist on Sept 25, 2025. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:08:20 (904 turns). Megabiggamer59 the Magician (DjFE) Turns: 904, Time: 00:08:20 Health: -1/25 AC: 3 Str: 7 XL: 3 Next: 17% Gold: 59 EV: 6 Int: 18 God: SH: 0 Dex: 13 rFire + + + h - staff of earth rCold x x . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . n - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will +.... m - ring of fire Stlth ++ l - ring of willpower HPRegen 0.24/turn %: infuse magic (-2 HP) @: vertiginous, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 ring mail d - a +0 helmet f - a +0 robe n - a +0 cloak (worn) Magical Staves h - a staff of earth (weapon) o - a staff of earth Jewellery l - a ring of willpower (worn) m - a ring of fire (worn) Scrolls j - a scroll of identify k - a scroll of poison Potions e - a potion of resistance g - 2 potions of berserk rage Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Forgecraft + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 96% 2x1d8 9% 1 b - Scorch Fire 48% 2d7 12% 2 c - Volatile Blastmotes Fire/Tloc 48% 2d14 21% 3 d - Inner Flame Hex/Fire 24% N/A 21% 3 e - Flame Wave Conj/Fire 24% 2d8 50% 4 f - Soul Splinter Necr 64% N/A 9% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You closely miss the adder. The adder is severely wounded. The adder bites you. The adder barely misses you. The adder bites you. The adder bites you. You see here 17 gold pieces. The adder bites you. The adder completely misses you. The adder barely misses you. The adder bites you but does no damage. You miss the hobgoblin. The hobgoblin hits you but does no damage. The adder barely misses you. The adder bites you. You closely miss the adder. The adder is heavily wounded. The adder bites you. The hobgoblin closely misses you. The adder bites you. x2 The hobgoblin closely misses you. The adder barely misses you. You're too confused to cast spells. The adder attacks as it pursues you! The adder bites you but does no damage. You feel less invigorated. You feel less confused. The adder bites you. The jackal bites you. You miss the adder. The adder is severely wounded. The adder bites you. The jackal bites you but does no damage. The adder bites you but does no damage. The adder barely misses you. The jackal bites you. You miss the adder. The adder is severely wounded. The adder bites you. x2; The jackal barely misses you. The adder bites you. x2 The jackal completely misses you. You miss the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ........##.# ....#####..# #......... ..).).....# #......... .........######.......... #.#....#... .#.......... #.....##.# ........... ...##....## #.......... #..####...#####.......... ##.# #.........@........ #.# ##<##..##hSS....... #.. ###....).#.g........ ###.#....###............ ......)<.K###.#........ ####..##............... ##. ##.............. .. .......####..... ... .....### ##... You could see 2 adders, a jackal and a hobgoblin. Vanquished Creatures A dart slug (D:1) 2 endoplasms 2 giant cockroaches (D:1) 4 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats A frilled lizard (D:1) 3 goblins 4 kobolds 3 rats 25 creatures vanquished. Vanquished Creatures (collateral kills) A frilled lizard (D:2) 1 creature vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Megabiggamer59 the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | Megabiggamer59 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 186 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 773 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 773 | D:2 | Learned a level 1 spell: Soul Splinter 904 | D:2 | HP: 1/25 [adder (2)] 904 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic D:2: layout_rooms Skill XL: | | ---------------+-+----- Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Dodging | | 2.3 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Staff || 10 Cast: Foxfire || 20 Scorch || 25 Soul Splinter || 3 Use: Scroll || 3 Potion || 3 Armour: Robe || 45 Dodge: Dodged || 30