Seeded DCSS version 0.34-a0-879-g9aa3bd820c (webtiles) character file. Game seed: 12649847379192920984 (custom seed) 127734 Megabiggamer59 the Executioner (level 16, -24/149 HPs) Began as a Minotaur Fighter on Oct 1, 2025. Was a Priest of Makhleb. Annihilated by a sphinx marauder (33 damage) ... on level 4 of the Shoals. The game lasted 00:58:37 (22571 turns). Megabiggamer59 the Executioner (Minotaur Fighter) Turns: 22571, Time: 00:58:38 Health: -24/149 AC: 37 Str: 37 XL: 16 Next: 46% Magic: 22/22 EV: 13 Int: 5 God: Makhleb [***...] Gold: 1868 SH: 0 Dex: 12 Spells: 15/15 levels left rFire . . . (100%) h - +10 battleaxe "Zouchoatt" {flame, rPois Str+4} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) m - +10 plate armour rPois + (33%) (no helmet) rElec . (100%) A - +0 cloak {rCorr} rCorr + (50%) p - +2 pair of gloves SInv . B - +0 pair of boots {Fly} Will +.... u - amulet "Wipet" {Dissipate +Inv} Stlth j - +6 ring of strength HPRegen 0.44/turn y - +4 ring of protection MPRegen 0.18/turn %: no passive effects @: flying, mesmerised, studying 2 skills A: horns 2, retaliatory headbutt, Dis destruction, Mark of Carnage a: Renounce Religion, Evoke Invisibility, Unleash Destruction, Infernal Servant You were on level 4 of the Shoals. You worshipped Makhleb. Makhleb was most pleased with you. You visited 5 branches of the dungeon, and saw 24 of its levels. You visited the chambers of the Necropolis 1 time. You collected 3672 gold pieces. You spent 1804 gold pieces at shops. Inventory: Hand Weapons a - a +1 war axe h - the +10 battleaxe "Zouchoatt" (weapon) {flame, rPois Str+4} (You acquired it on level 3 of the Dungeon) rPois: It protects you from poison. Str+4: It affects your strength (+4). l - the +8 great sword "Goblinslayer" {flame, ^Contam rElec rC- Will+++ Int+2} (You found it in the Necropolis) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). n - the +4 war axe "Daitutity" {freeze, Str+5 Dex+3 Stlth+} (You found it on level 7 of the Dungeon) Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. E - the +7 halberd of Sin {speed, *Rage rF+++} (You found it on level 3 of the Shoals) *Rage: It berserks you when you make melee attacks (+20% chance). rF+++: It renders you almost immune to fire. Missiles o - 3 throwing nets Armour b - a +0 scale mail c - a +0 buckler e - the +2 pair of boots "Neiloel" {+Blink rCorr Str+4 Slay+4} (You acquired it on level 2 of the Dungeon) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). i - a scarf of resistance m - a +10 plate armour (worn) p - a +2 pair of gloves (worn) r - the +4 chain mail "Heffelorch" {Slay+5} (You found it on level 1 of the Lair of Beasts) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). A - a +0 cloak of corrosion resistance (worn) B - a +0 pair of boots of flying (worn) C - a +3 kite shield of reflection D - a +2 plate armour of fire resistance Jewellery d - a +6 ring of dexterity f - an amulet of the acrobat g - a +5 ring of evasion j - a +6 ring of strength (worn) k - a ring of protection from fire q - a ring of magical power s - an amulet of wildshape t - an amulet of magic regeneration u - the amulet "Wipet" (worn) {Dissipate +Inv} (You found it on level 5 of the Lair of Beasts) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. +Inv: It lets you turn invisible. v - a ring of poison resistance w - a ring of willpower x - an amulet of guardian spirit y - a +4 ring of protection (worn) z - a ring of positive energy F - a ring of wizardry Wands b - a wand of quicksilver (26) a - a wand of flame (18) c - a wand of warping (21) d - a wand of digging (3) e - a wand of paralysis (27) f - a wand of mindburst (6) Scrolls g - 10 scrolls of fog N - 4 scrolls of noise S - 2 scrolls of silence x - 4 scrolls of amnesia I - 4 scrolls of immolation t - 18 scrolls of teleportation V - a scroll of vulnerability p - 5 scrolls of poison f - 4 scrolls of fear b - 2 scrolls of blinking r - 5 scrolls of revelation i - 6 scrolls of identify w - 3 scrolls of enchant weapon T - 2 scrolls of torment W - a scroll of brand weapon Potions m - 10 potions of might M - 6 potions of mutation f - 4 potions of moonshine i - 4 potions of invisibility c - 5 potions of curing b - 3 potions of brilliance r - 2 potions of resistance A - 2 potions of attraction C - 3 potions of cancellation h - 2 potions of haste L - 4 potions of lignification a - 2 potions of ambrosia B - 3 potions of berserk rage e - 2 potions of enlightenment g - a potion of magic Miscellaneous g - a +0 phantom mirror h - a +0 phial of floods Skills: + Level 15.5 Fighting + Level 22.5 Axes + Level 14.1 Armour * Level 13.1 Dodging + Level 2.1 Stealth - Level 4.4 Shields * Level 10.2 Invocations + Level 1.1 Evocations You had 15 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 92% 1 Foxfire Conj/Fire 0% 2x1d4 92% 1 Freeze Ice 0% 1d3 92% 1 Sandblast Erth 0% 2d4 92% 1 Shock Conj/Air 0% 1d3 92% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 98% 2 Grave Claw Necr 0% 2d7 98% 2 Jinxbite Hex 0% 2d2 98% 2 Mercury Arrow Conj/Alch 0% 2d5 98% 2 Momentum Strike Conj/Tloc 0% 3d8 98% 2 Scorch Fire 0% 2d5 98% 2 Searing Ray Conj 0% 2d4 98% 2 Static Discharge Conj/Air 0% 3-3/arc 98% 2 Confusing Touch Hex 0% N/A 100% 3 Fugue of the Fallen Necr 0% N/A 100% 3 Inner Flame Hex/Fire 0% N/A 100% 3 Ozocubu's Armour Ice 0% N/A 100% 3 Summon Ice Beast Ice/Summ 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Animate Dead Necr 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Curse of Agony Necr 0% N/A 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Summon Hydra Summ 0% N/A 100% 7 Disjunction Tloc 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:5 Lair (5/5) D:9 Shoals (4/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:2 ( D:5 ? D:7 [ Orc:2 ?::[!*(? Shoals:3 :: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. You draw destruction from the ruthless spite of Dis. You bear the Mark of Carnage. Message History You barely miss the sphinx marauder. You hit the harpy. You burn the harpy. The harpy claws you but does no damage. x2; The sphinx marauder pounces on you. The open air twists around violently and strikes you! A merfolk comes into view. It is wielding a +0 glaive. The merfolk hits you from afar with a +0 halberd. You slice the sphinx marauder!! You burn the sphinx marauder. The sphinx marauder is moderately wounded. The merfolk hits you from afar with a +0 halberd! The merfolk completely misses you. The harpy closely misses you. You furiously retaliate! You headbutt the harpy. The harpy claws you. The merfolk siren closely misses you. The sphinx marauder screeches an impossible riddle in a mystic tongue. You feel overwhelmed by frustration! You attack the floor! The harpy claws you! The harpy closely misses you. The merfolk hits you but does no damage. The merfolk misses you. The merfolk closely misses you. The merfolk siren misses you. The sphinx marauder pounces on you! * * * LOW HITPOINT WARNING * * * You attack the ceiling! Your sixfirhy is no longer dazed. The harpy barely misses you. x2 The merfolk hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The merfolk barely misses you. The sphinx marauder pounces on you. The open air twists around violently and strikes you! * * * LOW HITPOINT WARNING * * * The merfolk siren chants its luring song. Your sixfirhy resists with almost no effort. You slice the sphinx marauder!! You burn the sphinx marauder! You headbutt the sphinx marauder! The sphinx marauder is severely wounded. You feel more in control of yourself again. The harpy claws you but does no damage. x2 The merfolk hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The sphinx marauder pounces on you. The open air twists around violently and strikes you!! You die... .. ~. ... #~... .~~~#######~~.... .~~~#~~#~~#)...... ~~~~~~~~~m~(...... PP~~~~~~mm3(...... ~~~~)