Dungeon Crawl Stone Soup version 0.27-a0-1560-g8cdb131 (webtiles) character file. Game seed: 6833403788513980982 4 Meow the Conjurer (level 1, 8/15 HPs) Began as a Ghoul Conjurer on July 16, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (185 turns). Meow the Conjurer (Ghoul Conjurer) Turns: 185, Time: 00:00:43 Health: 8/15 AC: 2 Str: 10 XL: 1 Next: 70% Magic: 0/2 EV: 11 Int: 13 God: Gold: 6 SH: 0 Dex: 7 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} Potions b - a potion of curing {unknown} c - a potion of flight {unknown} e - a potion of attraction {unknown} Skills: * Level 0.8 Fighting - Level 1.7 Dodging - Level 2.1 Stealth + Level 1.8 Spellcasting + Level 3.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 18% 3d3 10% 2 Dazzling Flash Conj/Hex 10% N/A 36% 3 Fulminant Prism Conj/Hex 2% 3d6 78% 4 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. Message History Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! Unknown command. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. Unknown command. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin hits you with a +0 club. Unknown command. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. You scratch the goblin. The goblin is heavily wounded. The goblin closely misses you. You scratch the goblin. You kill the goblin! You feel better. You see here a +0 club. You start resting. Your magical contamination has completely faded away. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....# #....)# #.....# #.....# ####.## #.# #.######.# #.##...#.#.. #@#......... #........... ##........... ###..........## #............# #............# #............##.# #...............# #....>........... There were no monsters in sight! Vanquished Creatures A bat (D:1) A giant cockroach (D:1) A goblin (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 185 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_rooms, hellmonk_ecumenical_altar_blasted, serial_shops, nicolae_square_shop, hangedman_decor_clover_reticule, minmay_pentomino_x4 Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 7 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 185 | 185 | 0 | 50 | 93 | 1 | 185.0 | Dungeon | 185 | 185 | 0 | 50 | 93 | 1 | 185.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 185 daAuts