Dungeon Crawl Stone Soup version 0.27-a0-1563-g2c003e9 (webtiles) character file. Game seed: 7681403469849888057 20 Meow the Conjurer (level 2, 10/20 HPs) Began as a Ghoul Conjurer on July 16, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:02:21 (809 turns). Meow the Conjurer (Ghoul Conjurer) Turns: 809, Time: 00:02:21 Health: 10/20 AC: 2 Str: 10 XL: 2 Next: 79% Magic: 1/4 EV: 11 Int: 13 God: Gold: 12 SH: 0 Dex: 7 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of flight {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 5% 1 b - Searing Ray Conj 20% 3d3 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 12% N/A 34% 3 Fulminant Prism Conj/Hex 3% 3d6 75% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. Message History You scratch the jackal. The jackal is severely wounded. The jackal bites you. x2 You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you. The jackal barely misses you. Unknown command. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. You scratch the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. You scratch the jackal. The jackal is almost dead. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal completely misses you. You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. You scratch the jackal. You kill the jackal! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.# #.............. ...###.....(.....(# # .......###..###...###.# ..###..........)...... ..# #..#........#..... ..# #..#..........###+##### ..# ##[#....##............# ..# #..........†.........+ ..# ###.##.....@.........# .## #†##...............# .# #.##.......##'###### ########'###########.# ### #...........# ###.# #.# #...........#####.#.###.# #...............#.#.....# #...........###.#.#####.# #######'###.# #.#....##.# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A ball python (D:1) A bat (D:1) 3 endoplasms (D:1) 3 jackals (D:1) A quokka (D:1) 3 rats (D:1) 14 creatures vanquished. Vanquished Creatures (others) 6 plants (D:1) 6 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 217 | D:1 | Found a faded altar of an unknown god. 362 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/4 680 | D:1 | Learned a level 2 spell: Searing Ray 809 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, hellmonk_ecumenical_altar_lost_god, serial_bayou_ford_a Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.3 Dodging | | 1.7 Stealth | | 2.1 Conjurations | | 3.6 Action || total -------------------------++------- Melee: Unarmed || 20 Cast: Magic Dart || 20 Searing Ray || 2 Armor: Robe || 4 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 809 | 809 | 0 | 279 | 296 | 1 | 809.0 | Dungeon | 809 | 809 | 0 | 279 | 296 | 1 | 809.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 809 daAuts