Dungeon Crawl Stone Soup version 0.27-a0-1565-gad902ab (webtiles) character file. Game seed: 11083756271516771672 37 Meow the Conjurer (level 3, 26/26 HPs) Began as a Ghoul Conjurer on July 16, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:02:31 (1338 turns). Meow the Conjurer (Ghoul Conjurer) Turns: 1338, Time: 00:02:31 Health: 26/26 AC: 2 Str: 10 XL: 3 Next: 41% Magic: 1/5 EV: 11 Int: 14 God: Gold: 14 SH: 0 Dex: 7 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Missiles e - 15 poisoned darts (quivered) Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} d - a scroll of enchant weapon {unknown} f - a scroll of immolation {unknown} Potions b - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting + Level 3.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Searing Ray Conj 24% 3d4 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 14% N/A 30% 3 Fulminant Prism Conj/Hex 3% 3d6 71% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. Message History You see here a +0 club. Key pressed, stopping explore. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) Unknown command. A bat comes into view. The bat moves out of view. A hobgoblin comes into view. A hobgoblin is nearby! The hobgoblin shouts! Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (76% to hit) The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the hobgoblin! You kill the hobgoblin! A bat is nearby! A bat is nearby! You miss the bat. The bat hits you but does no damage. The bat closely misses you. The bat hits you but does no damage. You barely miss the bat. The bat hits you but does no damage. You miss the bat. The bat barely misses you. x2 You scratch the bat. You kill the bat! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....).........### #.........##........### ##.#......##.#........# # ##......#.#.#.##.#.# ##....##.#.#.## ###.###.#.#..# #.# #.#.##.# #.# #.#.##.# #.#@##.#.#.# #..........# #####......... #...#####. #....# ....... #.....## #...#.# #.###.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) A ball python (D:2) 2 bats 2 endoplasms (D:2) A giant cockroach (D:1) 4 goblins 3 hobgoblins A quokka (D:2) A frilled lizard (D:1) 3 kobolds (D:1) 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 189 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/4 232 | D:1 | Learned a level 2 spell: Searing Ray 1056 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/5 1124 | D:2 | Found a faded altar of an unknown god. 1338 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_loops_ring, chequers_jeans D:2: layout_loops_corners, shapermc_ecumenical_altar_rom_forum, minmay_three_crescents Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.5 Dodging | | 1.7 Stealth | | 2.1 Conjurations | | 3.8 Action || total -------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 34 Searing Ray || 4 Armor: Robe || 3 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1337 | 1255 | 82 | 381 | 734 | 2 | 668.5 | Dungeon | 1337 | 1255 | 82 | 381 | 734 | 2 | 668.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1047 daAuts D:2: 290 daAuts