Dungeon Crawl Stone Soup version 0.27-a0-1565-gad902ab (webtiles) character file. Game seed: 13092303003616332584 8 Meow the Conjurer (level 2, 20/20 HPs) Began as a Ghoul Conjurer on July 16, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:00:58 (425 turns). Meow the Conjurer (Ghoul Conjurer) Turns: 425, Time: 00:00:58 Health: 20/20 AC: 2 Str: 10 XL: 2 Next: 8% Magic: 3/3 EV: 11 Int: 13 God: Gold: 8 SH: 0 Dex: 7 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 1.7 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 20% 3d3 9% 2 Dazzling Flash Conj/Hex 10% N/A 36% 3 Fulminant Prism Conj/Hex 2% 3d6 77% 4 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. Message History You start resting. Magic restored. Key pressed, stopping explore. Found 11 gold pieces. Key pressed, stopping explore. A frilled lizard comes into view. The frilled lizard hisses angrily. You hear an angry hiss. A ball python comes into view. An endoplasm comes into view. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (100% to hit) Okay, then. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Unknown command. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python is severely wounded. Unknown command. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...# . ##...####.... #.##.......'.... #.......####.... #####..## . #.## ##.## ##...## #..@..# #.....# #.....# #....## #####.##### #.........# #.###.###.####### #.# #............ #.#######.####### There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A quokka (D:1) A ball python (D:2) A bat (D:1) 2 frilled lizards (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 287 | D:1 | You fall into a shaft and drop 1 floor! 337 | D:2 | Reached XP level 2. HP: 20/20 MP: 0/3 425 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic, ebering_ecumenical_altar_box, st_stairs_12 D:2: layout_loops_corners, minmay_pentomino_q4, uniq_jessica Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 14 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 424 | 424 | 0 | 257 | 103 | 2 | 212.0 | Dungeon | 424 | 424 | 0 | 257 | 103 | 2 | 212.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 287 daAuts D:2: 137 daAuts