Dungeon Crawl Stone Soup version 0.27-a0-1565-gad902ab (webtiles) character file. Game seed: 6845876858708459992 50 Meow the Conjurer (level 3, 26/26 HPs) Began as a Ghoul Conjurer on July 16, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:03:19 (1748 turns). Meow the Conjurer (Ghoul Conjurer) Turns: 1748, Time: 00:03:19 Health: 26/26 AC: 3 Str: 10 XL: 3 Next: 79% Magic: 6/6 EV: 11 Int: 14 God: Gold: 145 SH: 0 Dex: 7 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... c - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 145 gold pieces. Inventory: Missiles g - 7 sling bullets Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Scrolls e - a scroll of amnesia {unknown} f - a scroll of noise {unknown} Potions b - a potion of degeneration {unknown} d - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.6 Spellcasting + Level 3.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Searing Ray Conj 24% 3d4 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 14% N/A 30% 3 Fulminant Prism Conj/Hex 3% 3d6 69% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. Message History You open the door. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. The jackal barks! You hear an angry hiss. You hear a bark! Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (70% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) Unknown command. You start resting. A jackal is nearby! A jackal is nearby! A jackal is nearby! You see here a jackal corpse. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 70% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) Unknown command. You start resting. A frilled lizard comes into view. A frilled lizard is nearby! You see here a jackal corpse. You start resting. A bat comes into view. You start resting. Magic restored. Key pressed, stopping explore. Key pressed, stopping explore. Found 9 gold pieces. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## .. #### .### #.. ..# #.##### #.# ##### ########<....# #.##### #...### #.....hh.###.# #.....# #...#.. ...#.###.....# #@###.# #...#.. # #. ........#.###.######...#.. .. .......................'.. ... ####.......###+##.#######.. .... ....(.......†.# #.. ##... .#......#.....# ### #... .............# ##.$...#......# .. #.####.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 7 bats (D:1) 4 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) 4 jackals 3 kobolds 2 quokkas (D:1) 4 ball pythons 2 goblins 2 rats (D:1) 32 creatures vanquished. Vanquished Creatures (others) 3 toadstools (D:1) 3 creatures vanquished. Grand Total: 35 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 259 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/4 359 | D:1 | Learned a level 2 spell: Searing Ray 852 | D:1 | Found a faded altar of an unknown god. 881 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/5 1748 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_loops_ring, shapermc_ecumenical_altar_acropolis, hangedman_decor_clover_reticule, st_stairs_5, minmay_gold_behind_fungi, lemuel_old_faithful D:2: layout_basic, grunt_ministairs_8, kennysheep_generic_room_16 Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.6 Dodging | | 1.7 Stealth | | 2.1 Conjurations | | 3.9 Action || total -------------------------++------- Melee: Unarmed || 23 Cast: Magic Dart || 31 Searing Ray || 15 Armor: Robe || 17 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1752 | 1707 | 45 | 809 | 698 | 2 | 876.0 | Dungeon | 1752 | 1707 | 45 | 809 | 698 | 2 | 876.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1420 daAuts D:2: 331 daAuts