Dungeon Crawl Stone Soup version 0.27-a0-1573-g51fae8a (webtiles) character file. Game seed: 15028450297124774178 23 Meow the Conjurer (level 2, 15/20 HPs) Began as a Ghoul Conjurer on July 16, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:02:27 (688 turns). Meow the Conjurer (Ghoul Conjurer) Turns: 688, Time: 00:02:28 Health: 15/20 AC: 2 Str: 10 XL: 2 Next: 95% Magic: 1/4 EV: 11 Int: 13 God: Gold: 30 SH: 0 Dex: 7 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Missiles c - 14 poisoned darts (quivered) d - 13 sling bullets e - 30 arrows Armour a - a +0 robe (worn) Scrolls b - a scroll of silence {unknown} f - a scroll of teleportation {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 5% 1 b - Searing Ray Conj 22% 3d3 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 12% N/A 34% 3 Fulminant Prism Conj/Hex 3% 3d6 75% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. Message History Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (67% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat hits you. The bat closely misses you. The quokka barely misses you. Unknown command. The bat closely misses you. The quokka bites you. The bat closely misses you. The quokka bites you but does no damage. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (67% to hit) The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) The quokka barely misses you. The bat closely misses you. The quokka barely misses you. Without enough magic to sustain it, your searing ray dissipates. The bat hits you but does no damage. The quokka barely misses you. Unknown command. The bat hits you but does no damage. The quokka barely misses you. Your magical contamination has completely faded away. You scratch the quokka. You kill the quokka! The bat hits you but does no damage. You closely miss the bat. The bat is severely wounded. The bat hits you but does no damage. You closely miss the bat. The bat is moderately wounded. The bat closely misses you. The bat misses you. The bat hits you but does no damage. You closely miss the bat. The bat is moderately wounded. The bat hits you but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### ########### #....# #.........# #....# #.........# #....# #.$.......# #....# #......†.@# #....#### ######.#### #........ #....# #....#... ########..#.# ##.....#. #..)....#...########....##. #.......###....##.)..##.... #.......# #.)#..........##. #.......####..#####...#.... #........####...###...###.. There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 kobolds (D:1) 2 quokkas (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 160 | D:1 | Reached XP level 2. HP: 16/20 MP: 0/4 250 | D:1 | Learned a level 2 spell: Searing Ray 688 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_rooms Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.3 Dodging | | 1.7 Stealth | | 2.1 Conjurations | | 3.6 Action || total -------------------------++------- Melee: Unarmed || 24 Cast: Magic Dart || 18 Searing Ray || 3 Stab: Sleeping || 1 Armor: Robe || 8 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 688 | 688 | 0 | 276 | 270 | 1 | 688.0 | Dungeon | 688 | 688 | 0 | 276 | 270 | 1 | 688.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 688 daAuts