Dungeon Crawl Stone Soup version 0.33-a0-35-g516f9d4 (webtiles) character file. Game seed: 17736985112086220733 68 Meow the Conjurer (level 4, 33/33 HPs) Began as a Mountain Dwarf Conjurer on Aug 28, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:04:04 (2193 turns). Meow the Conjurer (Mountain Dwarf Conjurer) Turns: 2193, Time: 00:04:05 Health: 33/33 AC: 2 Str: 10 XL: 4 Next: 1% Magic: 5/8 EV: 10 Int: 20 God: Gold: 120 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Missiles f - 5 poisoned darts Armour c - a +0 robe (worn) Scrolls e - a scroll of revelation {unknown} g - a scroll of enchant armour {unknown} i - a scroll of vulnerability k - a scroll of blinking {unknown} m - a scroll of enchant weapon {unknown} p - a scroll of amnesia {unknown} q - a scroll of brand weapon {unknown} r - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of cancellation {unknown} h - 2 potions of degeneration {unknown} j - 2 potions of curing {unknown} l - a potion of mutation {unknown} n - 2 potions of lignification {unknown} o - a potion of might {unknown} Skills: - Level 1.3 Dodging - Level 1.4 Stealth + Level 2.8 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Petrify Alch/Erth 2% N/A 82% 4 Irradiate Conj/Alch 5% 3d13 85% 5 Fulsome Fusillade Conj/Alch 5% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History A bat comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) Unknown command. You start resting. Magic restored. You see here a bat corpse. A ball python comes into view. The ball python moves out of view. The ball python hisses angrily. A ball python is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (75% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) Unknown command. You start resting. Magic restored. An orc comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (asleep, 100% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######.### #.@...)..# ## #.####.#.. . #.# #.# #.# # ##.# #<# #..##### #.. #......# #.# ######.# #.. There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 3 dart slugs (D:1) 2 orcs (D:3) 6 ball pythons 5 endoplasms 4 giant cockroaches 4 goblins 6 hobgoblins 3 quokkas 4 bats 5 frilled lizards 4 kobolds 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Mountain Dwarf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 57 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 60 | D:1 | Learned a level 2 spell: Searing Ray 383 | D:1 | Reached skill level 4 in Conjurations 545 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/6 1749 | D:2 | Noticed Sigmund 2193 | D:3 | Reached XP level 4. HP: 33/33 MP: 5/8 2193 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic, minmay_door_square D:2: layout_basic, uniq_robin, uniq_sigmund D:3: layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.8 Conjurations | 4 | 4.4 Dodging | | 1.3 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 28 | || 28 Cast: Magic Dart | 13 | || 13 Searing Ray | 36 | || 36 Use: Scroll | 1 | || 1 Armour: Robe | 25 | || 25 Dodge: Dodged | 28 | || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2200 | 2148 | 52 | 861 | 953 | 3 | 733.3 | Dungeon | 2200 | 2148 | 52 | 861 | 953 | 3 | 733.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1436 daAuts D:3: 428 daAuts D:2: 335 daAuts