Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 15370364248755876701 61 Meow the Conjurer (level 4, 36/36 HPs) Began as a Naga Conjurer on Sept 3, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:02:48 (1112 turns). Meow the Conjurer (Naga Conjurer) Turns: 1112, Time: 00:02:49 Health: 36/36 AC: 2 Str: 10 XL: 4 Next: 7% Magic: 3/8 EV: 8 Int: 20 God: Gold: 84 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . a - +0 rapier rCold . . . (no shield) rNeg . . . c - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv + (no barding) Will ..... (no amulet) Stlth ++ j - ring of resist corrosion HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slow A: AC +1, large, see invisible, deformed body, poison resistance, slowness 2, spit poison 1, naga tail 1 a: Spit Poison You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons a - a +0 rapier (weapon) Missiles k - 2 curare-tipped darts Armour c - a +0 robe (worn) Jewellery j - a ring of resist corrosion (left hand) Scrolls g - a scroll of poison {unknown} h - 2 scrolls of identify {unknown} i - a scroll of revelation {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} e - a potion of curing {unknown} f - a potion of resistance {unknown} Skills: - Level 1.5 Dodging - Level 3.0 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 48% 1d6 5% 1 Apportation Tloc 6% N/A 14% 1 Soul Splinter Necr 12% N/A 14% 1 Summon Small Mammal Summ 12% N/A 14% 1 Inner Flame Hex/Fire 3% N/A 38% 3 Brom's Barrelling Bould Conj/Erth 12% 2d5 45% 4 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Irradiate Conj/Alch 6% 3d13 82% 5 Hoarfrost Cannonade Ice/Alch 1% 3d6/3d12 98% 5 Bombard Conj/Erth 6% 9d2 100% 6 Hellfire Mortar Fire/Erth 1% 3d11 100% 7 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +1) You have supernaturally acute vision. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You can spit poison. You have a snake-like lower body. Message History k - 2 curare-tipped darts Aiming: Spit Poison (2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Aiming: Spit Poison (2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The splash of poison hits the bat. You kill the bat! Unknown command. You have got your breath back. A quokka, a goblin and an adder come into view. Found a lumpy green potion. There is an open door here. Unknown command. Aiming: Spit Poison (2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The splash of poison hits the adder. The adder is poisoned. The adder is lightly wounded. The adder hisses angrily. The goblin shouts! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin, p - adder Aim: a goblin, wielding a +0 club (72% to hit) The searing ray misses the adder. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Unknown command. The searing ray hits the adder. You kill the adder! The searing ray misses the quokka. You have got your breath back. You have reached level 4! You feel stronger. The searing ray hits the quokka! You kill the quokka! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........# #.# #........#### #.# #...........### .# #........)†...# #...........#.# ######..).....### . #......#...## . #..>...#....#####.## . ########...@#....... . #....'....?.. . #....#†...... . #....#....... . #####....#.)....# #........#.!....# #......###.g..... #......# ....... #......# ##..... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 dart slugs 5 ball pythons 3 bats 5 endoplasms 4 goblins 4 hobgoblins A quokka (D:2) 4 frilled lizards 3 kobolds 5 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Naga Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 184 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 430 | D:1 | Learned a level 2 spell: Searing Ray 675 | D:1 | Reached XP level 3. HP: 27/28 MP: 2/6 1111 | D:2 | Reached XP level 4. HP: 36/36 MP: 4/8 1112 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic D:2: layout_basic, serial_shops, shop, minivault_23 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 1.5 Stealth | | 3.0 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 8 | || 8 Cast: Magic Dart | 41 | || 41 Searing Ray | 4 | || 4 Ability: Spit Poison | 24 | || 24 Armour: Robe | 15 | || 15 Dodge: Dodged | 14 | || 14