Dungeon Crawl Stone Soup version 0.33-a0-805-g6b1dbc9ee3 (webtiles) character file. Game seed: 4070927511247210888 63 Meow the Conjurer (level 4, 34/36 HPs) Began as a Naga Conjurer on Feb 1, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:03:29 (1552 turns). Meow the Conjurer (Naga Conjurer) Turns: 1552, Time: 00:03:30 Health: 34/36 AC: 6 Str: 11 XL: 4 Next: 10% Magic: 1/8 EV: 8 Int: 20 God: Gold: 64 SH: 5 Dex: 10 Spells: 6/9 levels left rFire + . . a - +3 short sword (freeze) rCold + + . (no offhand) rNeg . . . c - +0 robe rPois + (no helmet) rElec . p - scarf {rC+ rF+} rCorr . (no gloves) SInv + (no barding) Will ..... g - amulet of reflection Stlth ++ n - ring "Jufuykk" {rC+ Wiz Str+2} HPRegen 0.26/turn q - +4 ring of protection MPRegen 0.11/turn %: reflection, wizardry (x1) @: very slow A: AC +1, large, see invisible, deformed body, poison resistance, slowness 2, spit poison 1, naga tail 1 a: Spit Poison You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +3 short sword of freezing (weapon) Missiles l - 5 boomerangs Armour c - a +0 robe (worn) p - a scarf of resistance (worn) Jewellery g - an amulet of reflection (worn) n - the ring "Jufuykk" (worn) {rC+ Wiz Str+2} (You found it on level 2 of the Dungeon) [ring of wizardry] rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). q - a +4 ring of protection (worn) Scrolls f - a scroll of immolation m - a scroll of vulnerability o - a scroll of fog {unknown} r - 2 scrolls of enchant armour Potions b - a potion of magic d - a potion of invisibility {unknown} h - 2 potions of curing {unknown} i - 2 potions of mutation {unknown} j - 2 potions of heal wounds {unknown} k - a potion of brilliance {unknown} Skills: - Level 1.5 Dodging - Level 3.0 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 6% N/A 9% 2 Call Imp Summ 6% N/A 9% 2 Inner Flame Hex/Fire 3% N/A 16% 3 Flame Wave Conj/Fire 12% 2d6 21% 4 Fulminant Prism Conj/Alch 6% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 21% 4 Sticky Flame Fire/Alch 3% 2d4 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +1) You have supernaturally acute vision. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You can spit poison. You have a snake-like lower body. Message History There is a stone staircase leading down here. You climb downwards. Found three items. There is a stone staircase leading up here. Aiming: Spit Poison (2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The splash of poison hits the adder. The adder is lightly wounded. The adder hisses angrily. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 63% to hit) You focus your ray upon the adder. The searing ray misses the adder. The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. (Press . to maintain the ray.) The adder bites you. The searing ray hits the adder. The adder is severely wounded. The searing ray misses the hobgoblin. The adder barely misses you. The searing ray hits the adder! You kill the adder! You have got your breath back. The hobgoblin hits you but does no damage. You have reached level 4! You feel agile. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##. #.. # #.. .# ###..###..# ?.....#..# ###.......# #.........# #..@†...# ##.#.#### .?. .# .!... .# ###### .# .# .# .# There were no monsters in sight! Vanquished Creatures 2 adders 2 dart slugs (D:1) 4 ball pythons 6 endoplasms 3 giant cockroaches 2 goblins (D:2) 6 hobgoblins 3 kobolds 2 quokkas A bat (D:2) 3 frilled lizards 3 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Naga Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 159 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 162 | D:1 | Learned a level 2 spell: Searing Ray 522 | D:1 | Reached XP level 3. HP: 28/28 MP: 4/7 1053 | D:2 | Identified the ring "Jufuykk" {rC+ Wiz Str+2} 1551 | D:3 | Reached XP level 4. HP: 34/36 MP: 3/8 1552 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_rooms, supply_closet_lemuel, hex_medium D:2: layout_basic, small_statue_intersection, grunt_ministairs_12, guppyfry_early_lair_pool D:3: layout_loops_ring, lemuel_coloured_pillars_altar, chequers_serial_rivers_micro_e, uniq_jessica, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 1.5 Stealth | | 3.0 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 42 | || 42 Searing Ray | 4 | 1 || 5 Ability: Spit Poison | 21 | || 21 Use: Scroll | 3 | || 3 Armour: Robe | 5 | || 5 Dodge: Dodged | 5 | || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1913 | 1855 | 58 | 481 | 1119 | 3 | 637.7 | Dungeon | 1913 | 1855 | 58 | 481 | 1119 | 3 | 637.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1168 daAuts D:2: 739 daAuts D:3: 5 daAuts