Dungeon Crawl Stone Soup version 0.34-a0-628-gb9eed9ed82 (webtiles) character file. Game seed: 12166813587290567497 4 Meow the Conjurer (level 1, 14/14 HPs) Began as a Revenant Conjurer on Aug 17, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:54 (209 turns). Meow the Conjurer (Revenant Conjurer) Turns: 209, Time: 00:01:55 Health: 14/14 AC: 2 Str: 10 XL: 1 Next: 50% Magic: 3/3 EV: 10 Int: 17 God: Gold: 16 SH: 0 Dex: 7 Spells: 3/4 levels left rFire . . . (100%) a - +0 short sword rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) c - an orb of glass Potions g - a potion of magic Skills: + Level 1.8 Dodging + Level 2.3 Stealth + Level 2.0 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Blink Tloc 2% N/A 28% 2 Fulminant Prism Conj/Alch 3% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The endoplasm quivers. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. You completely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You resist. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! HP restored. You now have 11 gold pieces (gained 8). Found a spear. You now have 16 gold pieces (gained 5). Found 5 poisoned darts. You see here a +0 spear. A goblin comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! Unknown command. You start resting. Magic restored. You see here 5 poisoned darts. A jackal comes into view. The jackal barks! You hear a bark! x2; You hear a shout! A jackal comes into view. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##...........######### #.####.##)..........# #.. #.####.........# ##.# ..# #....(....# .#..## #.###.##### ...# #.# #.# ... #.# #.# .... #.# #.# ... #@# #.. #.# #) ..$ ...## ##..# #..# h... h... You could see 2 jackals. Vanquished Creatures A ball python (D:1) A bat (D:1) An endoplasm (D:1) A goblin (D:1) 2 kobolds (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 209 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms Action || total ---------------------------++------- Melee: Short sword || 4 Unarmed || 3 Cast: Magic Dart || 7 Armour: Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 208 | 208 | 0 | 61 | 97 | 1 | 208.0 | Dungeon | 208 | 208 | 0 | 61 | 97 | 1 | 208.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 208 daAuts