Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 13333577416418977833 81 Meow the Conjurer (level 4, 33/33 HPs) Began as a Mountain Dwarf Conjurer on Feb 18, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:05:37 (2294 turns). Meow the Conjurer (Mountain Dwarf Conjurer) Turns: 2294, Time: 00:05:37 Health: 33/33 AC: 4 Str: 10 XL: 4 Next: 19% Magic: 3/8 EV: 10 Int: 20 God: Gold: 43 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . (100%) a - +1 sling (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 robe rPois . (100%) (no helmet) rElec . (100%) g - +0 cloak rCorr . (100%) (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +1 sling of freezing (weapon) b - a +2 dagger of venom c - a +2 dagger of freezing Missiles f - 4 boomerangs Armour d - a +0 robe (worn) e - a +0 pair of boots (worn) g - a +0 cloak (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of amnesia {unknown} e - a scroll of vulnerability {unknown} h - a scroll of fear {unknown} Potions g - a potion of magic f - a potion of berserk rage {unknown} j - 2 potions of heal wounds {unknown} k - a potion of might {unknown} l - a potion of brilliance {unknown} Skills: - Level 1.3 Dodging - Level 1.4 Stealth + Level 2.9 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Uskayaw Shops: D:1 ( Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Aim: an adder (asleep, 100% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray misses the adder. The adder bites you. The searing ray hits the adder. You kill the adder! You start resting. You stop channelling your searing ray. You start resting. HP restored. You start resting. Magic restored. Okay, then. Items here: ( ) [ †. An orc priest comes into view. Fire: a) +1 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (wandering, hasn't noticed you, 50% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. The sling bullet freezes the orc priest. The orc priest shouts! The orc priest is heavily wounded. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (heavily wounded, 78% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray misses the orc priest. The searing ray hits the orc priest! You kill the orc priest! You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..#.#.## #...# ## #####.#....######## #...# #. ...........#......# #...# #. ..#######..#.####.###...###### #. .# #$⌠. ##.....#.............###. .# . #.#.#................##. .# #.................%..##. .# . o #.#..)...###.[.#####.##. .# .. .. #......@## #)..# #.##. .# ..... #.#.....# #.>.# #.##. .# ..... #.#....## #...# #.##. .# .)... #...#### #...# ###.... .#.......#.### ##.## #.....÷ .........).# #########.# #.####. .......##### #.......#.####.####. ######## #.#####.#.w.......#. ####.#.###..##.#. There were no monsters in sight! Vanquished Creatures An orc priest (D:2) 3 adders (D:2) 2 ribbon worms 2 orcs (D:2) An endoplasm (D:2) 3 hobgoblins 4 ball pythons A bat (D:1) A frilled lizard (D:1) 3 goblins 4 kobolds 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Mountain Dwarf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 231 | D:1 | Found Mumu Zam's Weapon Emporium. 1016 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 1019 | D:1 | Learned a level 2 spell: Searing Ray 1203 | D:2 | Found a hide-covered altar of Uskayaw. 1208 | D:2 | Reached skill level 4 in Conjurations 1821 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 2294 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/8 2294 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic, serial_shops, nicolae_shopburst D:2: cheibrodos_pilgrimage, layout_loops_cross, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.9 Conjurations | 4 | 4.5 Dodging | | 1.3 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 18 | || 18 Cast: Magic Dart | 21 | || 21 Searing Ray | 11 | || 11 Armour: Robe | 4 | || 4 Dodge: Dodged | 4 | || 4