Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 7607322522906908378 68 Meow the Conjurer (level 4, 33/33 HPs) Began as a Mountain Dwarf Conjurer on Feb 18, 2026. Quit the game on level 2 of the Dungeon on Feb 21, 2026. The game lasted 00:06:32 (2270 turns). Meow the Conjurer (Mountain Dwarf Conjurer) Turns: 2270, Time: 00:06:33 Health: 33/33 AC: 2 Str: 10 XL: 4 Next: 1% Magic: 2/8 EV: 10 Int: 20 God: Gold: 85 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . (100%) a - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) b - a +2 heavy war axe e - a +0 club Armour c - a +0 robe (worn) Talismans d - a sanguine talisman Scrolls c - 2 scrolls of brand weapon {unknown} d - a scroll of vulnerability {unknown} Potions g - a potion of magic m - a potion of might c - 2 potions of curing Skills: - Level 1.3 Dodging - Level 1.4 Stealth + Level 2.9 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Wu Jian Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You start resting. HP restored. You start resting. Magic restored. As you open the large door, it creaks loudly! There is a large open door here. There is a large open door here. Things that are here: a stone; a +0 dagger; a kobold skeleton A gnoll comes into view. Fire: a) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 52% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. Unknown command. Fire: a) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 52% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ._..#.......##......)...w.. ....#.......##..##########. ............##..# .###........###.# .# ##.....j.##..# .####.......##..# <.....##........# [####.##..##.#.)##########.# .####........#..@........^.# ...................###.##### .#....###.#............# ......##...........##### ##### ......##...........# #...### ..#...##.....(###### #.#.... ..#.........##...####### #...### .....##...####.........#####.## #.#####...# #...###.........# You could see a gnoll (wandering). Vanquished Creatures A gnoll (D:2) 2 adders (D:2) 2 ribbon worms (D:2) 4 dart slugs 2 hobgoblins 4 quokkas (D:1) 4 ball pythons (D:1) A bat (D:1) 6 endoplasms 2 frilled lizards 2 goblins (D:1) 6 kobolds 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Mountain Dwarf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 560 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 563 | D:1 | Learned a level 2 spell: Searing Ray 1255 | D:2 | Found an ornate altar of the Wu Jian Council. 1330 | D:1 | Reached skill level 4 in Conjurations 1567 | D:2 | Reached XP level 3. HP: 25/26 MP: 1/6 2270 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/8 2270 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_loops_ring, minmay_tromino_v2, darby_ripple_courtyard D:2: layout_loops_cross, basic_altar, kennysheep_generic_room_6, chequers_jeans Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.9 Conjurations | 4 | 4.4 Dodging | | 1.3 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Fire: Sling | 45 | || 45 Cast: Magic Dart | 42 | || 42 Searing Ray | 10 | || 10 Read: Identify | 2 | || 2 Armour: Robe | 10 | || 10 Dodge: Dodged | 12 | || 12