Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 56118534007037386 5 Meow the Conjurer (level 1, 6/14 HPs) Began as a Mountain Dwarf Conjurer on Feb 21, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:12 (206 turns). Meow the Conjurer (Mountain Dwarf Conjurer) Turns: 206, Time: 00:01:12 Health: 6/14 AC: 2 Str: 9 XL: 1 Next: 66% Magic: 0/3 EV: 10 Int: 18 God: Gold: 3 SH: 0 Dex: 8 Spells: 3/4 levels left rFire . . . (100%) a - +0 hand axe rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of chemistry Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour d - a +0 robe (worn) Magical Staves c - a staff of necromancy Jewellery b - an amulet of chemistry (worn) Potions g - a potion of magic d - a potion of berserk rage {unknown} Skills: - Level 1.3 Dodging - Level 1.4 Stealth + Level 2.0 Spellcasting + Level 3.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 6% 2 Fulminant Prism Conj/Alch 6% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. You kill the rat! You encounter an endoplasm. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. You encounter a kobold. It is wielding a +0 whip. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! Your Spellcasting skill increases to level 2! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##### #.... #.### #.# ############ #.# #########...#...@..# #.# •.#.........#......# #.### ..#.........#......#### #.#.. ...........>..........# #.#.# #...........###...##.# ####.#.# #...####..........##.## #....... ###.## #..............#####..### ..#..# #..............'......... #.##.# ##.............######.... There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Mountain Dwarf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 206 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic, chequers_ecumenical_altar_lobes, serial_forest, infiniplex_forest_split, infiniplex_forest_clump_diagonal, infiniplex_forest_end_2, infiniplex_forest_straight_3, infiniplex_forest_lined_3_way Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Dodging | | 1.3 Stealth | | 1.4 Conjurations | | 3.7 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Hand axe || 3 Cast: Magic Dart || 9 Armour: Robe || 1