Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 14767084215755137312 44 Meow the Conjurer (level 3, 5/26 HPs) Began as a Revenant Conjurer on Feb 21, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:04:21 (1608 turns). Meow the Conjurer (Revenant Conjurer) Turns: 1608, Time: 00:04:21 Health: 5/26 AC: 2 Str: 10 XL: 3 Next: 41% Magic: 0/6 EV: 10 Int: 19 God: Gold: 85 SH: 0 Dex: 7 Spells: 3/7 levels left rFire . . . (100%) a - +0 falchion rCold + . . (50%) d - orb {Mesmerism} rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of mayhem d - an orb of mesmerism (worn) Scrolls c - a scroll of immolation {unknown} V - a scroll of vulnerability e - a scroll of torment {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of attraction {unknown} j - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.9 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Freeze Ice 8% 1d3 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The adder is heavily wounded. The adder bites you. You hit the adder but do no damage. The adder is heavily wounded. The adder bites you. x2 Okay, then. Okay, then. You closely miss the adder. The adder is heavily wounded. The adder bites you but does no damage. x2 You hit the adder but do no damage. The adder is heavily wounded. The adder barely misses you. The adder bites you. You closely miss the adder. The adder is heavily wounded. The adder bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You closely miss the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder misses you. You barely miss the adder. The adder is almost dead. Your orb has recharged its mesmeric power. The adder bites you but does no damage. The adder barely misses you. You hit the adder. You kill the adder! You see here an adder corpse. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..# ####. #..# #.... #..# #.##. #..# #.##. #..# ##. #.... ###..####### ..S #.### ######..........# .. #.# # #.........#######.# ### # #.####.#......@...### # ##.# #.#.####.......... ##### ##..####.#.# ########### #.... #...÷......# #.### ##..####.### #.# #..# #..# #.# #..#####.# #.# #....# #.# #.# ##..#.# #.# #.# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 4 endoplasms (D:2) 3 hobgoblins A quokka (D:2) 4 ball pythons 5 bats 4 frilled lizards 2 goblins (D:2) A kobold (D:1) 4 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 534 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 537 | D:1 | Learned a level 2 spell: Searing Ray 903 | D:2 | Reached skill level 4 in Conjurations 1279 | D:2 | Learned a level 1 spell: Freeze 1279 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1279 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1608 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_rooms D:2: minmay_angry_zag, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 2.9 Action || total ---------------------------++------- Attack: Spellclaws || 9 Normal || 21 Melee: Short sword || 8 Unarmed || 1 Falchion || 21 Cast: Magic Dart || 36 Searing Ray || 8 Read: Vulnerability || 1 Armour: Robe || 26 Dodge: Dodged || 18