Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 13118268282500723025 9 Meow the Conjurer (level 2, 10/20 HPs) Began as a Revenant Conjurer on Feb 21, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:09 (242 turns). Meow the Conjurer (Revenant Conjurer) Turns: 242, Time: 00:01:10 Health: 10/20 AC: 3 Str: 10 XL: 2 Next: 3% Magic: 0/5 EV: 10 Int: 17 God: Gold: 13 SH: 0 Dex: 7 Spells: 4/5 levels left rFire . . . (100%) a - +0 whip rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) Armour b - a +0 robe (worn) c - a +0 helmet (worn) Scrolls c - a scroll of teleportation {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting + Level 3.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History You kill the jackal! The jackal closely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. You barely miss the jackal. The jackal is moderately wounded. The jackal misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. You miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal completely misses you. Unknown command. You hit the jackal. You kill the jackal! You have reached level 2! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....#######......# #...h.#### #......# +........# #......# #........# ###'#'##### ###'#....#### #.......# # #.#.......###..##.#.# .### #.#.......'...##..#.# ...###.##......#†###...#.# ##.....##......#@##....#.# .......##...†..#.#..♣..#.# .......###+#+###.##....+.# .......# ...##...### ....#...... ##. ##..# ....##.#.... .. ##.# ....##.#.#.. .. #.# ........ . # ... #.# .........#. #.# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 3 jackals (D:1) A ball python (D:1) 4 bats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 242 | D:1 | Reached XP level 2. HP: 10/20 MP: 0/5 242 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic Action || total ---------------------------++------- Attack: Normal || 23 Spellclaws || 5 Melee: Whip || 28 Cast: Magic Dart || 15 Armour: Robe || 22 Dodge: Dodged || 28