Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 7312024228342106597 81 Meow the Conjurer (level 4, 6/33 HPs) Began as a Revenant Conjurer on Feb 22, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:05:47 (1977 turns). Meow the Conjurer (Revenant Conjurer) Turns: 1977, Time: 00:05:47 Health: 6/33 AC: 2 Str: 10 XL: 4 Next: 19% Magic: 1/8 EV: 10 Int: 19 God: Gold: 40 SH: 0 Dex: 7 Spells: 5/9 levels left rFire . . . (100%) a - +0 short sword rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles d - 3 throwing nets Armour b - a +0 robe (worn) Jewellery c - an amulet of faith Scrolls s - a scroll of butterflies c - a scroll of immolation {unknown} T - a scroll of torment e - 3 scrolls of fog {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - 2 potions of moonshine {unknown} j - a potion of heal wounds {unknown} k - 2 potions of lignification {unknown} l - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 3.2 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Foxfire Conj/Fire 44% 2x1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Lesser Beckoning Tloc 6% N/A 22% 2 Passwall Erth 3% N/A 41% 3 Tukima's Dance Hex 3% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Shops: D:1 : Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History You finish channelling your searing ray. Robin hits you with a +0 spear. The goblin hits you with a +1 vampiric dagger. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing the +0 helmet of Grot {Rampage rElec rN+ Int-5} (almost dead, 100% to hit) The magic dart hits Robin. You kill Robin! You hit the goblin. The goblin is heavily wounded. The goblin barely misses you. Unknown command. You barely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +1 vampiric dagger. Unknown command. You hit the goblin but do no damage. The goblin is heavily wounded. The goblin hits you with a +1 vampiric dagger. Unknown command. You barely miss the goblin. The goblin is heavily wounded. The goblin barely misses you. Unknown command. You barely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +1 vampiric dagger. Unknown command. You barely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +1 vampiric dagger. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the goblin. You kill the goblin! Unknown command. You see here a +1 vampiric dagger. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .....J.S....#.# ##.# #.###.##J####)# #.# # #w# #.## ###.# #.# #.<###...## #<# ####..÷#(.# #######...####.## ###.....###..#..# ###)..##.##....##.## ####### ###...#@.#..#..#..#..# ......####...####.##.##...)##.## ....#.).:..###..#..#.....###.(.# ....#####.##. ..##.##.####...#.# ##### #..#.)#..#..#..#...###.# ##.## ...##.##...### .# #..# #.#...#.### .. ##.####...##### #. #..#...###. .. There were no monsters in sight! Vanquished Creatures Robin (D:2) 3 gnolls (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms 5 hobgoblins 3 jackals 2 quokkas 3 ball pythons 4 bats 6 frilled lizards 9 goblins 4 kobolds 4 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 375 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 746 | D:1 | Learned a level 2 spell: Searing Ray 813 | D:1 | Found Vuorghis's Vocational Training. 830 | D:1 | Reached skill level 4 in Conjurations 1012 | D:2 | Found a radiant altar of Vehumet. 1013 | D:2 | Encountered Sigmund 1296 | D:2 | Learned a level 1 spell: Foxfire 1296 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1296 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1887 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/7 1937 | D:2 | Identified the +0 helmet of Grot {Rampage rElec rN+ Int-5} 1937 | D:2 | Encountered Robin 1969 | D:2 | Killed Robin 1977 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_cross, nicolae_shop_vocational, minivault_23 D:2: minmay_skewed_foursquare, layout_basic, serial_shops, nicolae_shop_swords_in_saltire, basic_altar, minmay_pentomino_x4, uniq_robin, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.5 Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Spellclaws | 13 | 3 || 16 Normal | 7 | 6 || 13 Melee: Unarmed | 4 | || 4 Dagger | 6 | || 6 Short sword | 10 | 9 || 19 Cast: Magic Dart | 80 | 1 || 81 Searing Ray | 4 | 3 || 7 Read: Identify | 2 | || 2 Armour: Robe | 15 | 9 || 24 Dodge: Dodged | 12 | 4 || 16