Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 18211119541307003988 137 Meow the Conjurer (level 5, 38/38 HPs) Began as a Revenant Conjurer on Feb 22, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:07:31 (2587 turns). Meow the Conjurer (Revenant Conjurer) Turns: 2587, Time: 00:07:32 Health: 38/38 AC: 2 Str: 11 XL: 5 Next: 0% Magic: 9/9 EV: 10 Int: 19 God: Gold: 140 SH: 0 Dex: 7 Spells: 7/11 levels left rFire . . . (100%) b - +2 dagger (flame) rCold + . . (50%) (no offhand) rNeg + + + (0%) c - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons a - a +0 sling b - a +2 dagger of flaming (weapon) Missiles d - 3 curare-tipped darts e - 3 poisoned darts Armour c - a +0 robe (worn) Scrolls b - 2 scrolls of blinking V - 2 scrolls of vulnerability e - a scroll of enchant weapon {unknown} h - a scroll of immolation {unknown} c - a scroll of revelation {unknown} l - a scroll of identify {unknown} Potions g - 2 potions of magic f - a potion of resistance {unknown} j - 2 potions of heal wounds {unknown} k - a potion of mutation {unknown} d - a potion of curing {unknown} n - a potion of ambrosia {unknown} o - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 3.6 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Poisonous Vapours Alch/Air 12% 1d1 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 14% 1 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History You focus your ray upon the clockroach. The searing ray misses the clockroach. (Press . to maintain the ray.) You hit the clockroach but do no damage. The clockroach closely misses you. The searing ray hits the clockroach! The clockroach is severely wounded. The clockroach bites you. You hit the clockroach. You burn the clockroach. You kill the clockroach! You devour the vestiges of the clockroach's existence in your flames. You stop channelling your searing ray. You start resting. HP restored. You start resting. Magic restored. You now have 140 gold pieces (gained 16). You see here an adder corpse. An adder comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the adder. The adder is moderately wounded. The searing ray hits the adder. The adder is almost dead. The adder barely misses you. The searing ray hits the adder! You kill the adder! You finish channelling your searing ray. You have reached level 5! You feel stronger. You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#... .)...# ##..... #.....# ##...#.#### ....#.#..+ #..#.#†## #.<#....# #..@..### ....?..##.# .#.#..###.# #.... #.# ....#. #.# ###.#/ ... ..#. ... # ## There were no monsters in sight! Vanquished Creatures A jelly (D:3) A clockroach (D:4) 3 adders 4 dart slugs 2 ribbon worms (D:2) 7 endoplasms 4 hobgoblins 4 jackals (D:2) 4 quokkas 6 ball pythons 2 bats 2 frilled lizards 3 goblins 4 kobolds 5 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 269 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/5 303 | D:1 | Learned a level 2 spell: Searing Ray 951 | D:1 | Found Oceis's Antique Armour Shoppe. 982 | D:2 | Reached skill level 4 in Conjurations 1154 | D:2 | Learned a level 1 spell: Poisonous Vapours 1154 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1154 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1243 | D:2 | Found a faded altar of an unknown god. 2222 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2253 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/8 2438 | D:3 | Identified the quill talisman of the Rose {rC+ Slay+2} 2537 | D:4 | Reached XP level 5. HP: 38/38 MP: 3/9 2587 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_loops_ring, serial_shops, nicolae_shop_back_alley_shop D:2: layout_loops_cross, basic_ecumenical_altar D:3: layout_basic, lemuel_round_altar, serial_shops, nicolae_shop_rolling_square D:4: layout_rooms, nicolae_yredelemnul_columnar_basalt, temple_green Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.8 Spellcasting | 3 | 3.6 Dodging | | 1.7 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Spellclaws | 3 | 2 || 5 Normal | 1 | 1 || 2 Melee: Dagger | 4 | 3 || 7 Fire: Sling | 50 | 18 || 68 Cast: Magic Dart | 30 | || 30 Searing Ray | 17 | 5 || 22 Read: Blinking | 1 | || 1 Vulnerability | 1 | || 1 Armour: Robe | 6 | 9 || 15 Dodge: Dodged | 7 | 6 || 13