Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 17331480799674273072 41 Meow the Conjurer (level 3, 26/26 HPs) Began as a Revenant Conjurer on Feb 22, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:28 (2044 turns). Meow the Conjurer (Revenant Conjurer) Turns: 2044, Time: 00:03:28 Health: 26/26 AC: 4 Str: 10 XL: 3 Next: 32% Magic: 6/6 EV: 10 Int: 19 God: Gold: 95 SH: 0 Dex: 7 Spells: 3/7 levels left rFire . . . (100%) a - +1 short sword (speed) rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . f - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons a - a +1 short sword of speed (weapon) d - a +0 dagger Missiles c - 5 curare-tipped darts Armour b - a +0 robe (worn) e - a +0 pair of gloves (worn) f - a +0 pair of boots (worn) Scrolls i - 2 scrolls of identify t - 2 scrolls of teleportation l - a scroll of noise {unknown} m - a scroll of revelation {unknown} o - a scroll of amnesia {unknown} q - a scroll of poison {unknown} Potions g - a potion of magic d - 3 potions of heal wounds {unknown} f - a potion of moonshine {unknown} j - a potion of attraction {unknown} k - a potion of might {unknown} n - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.8 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Kinetic Grapnel Frge 8% 1d4 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Olgreb's Toxic Radiance Alch 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History You open the door. There is an open door here. As you open the door, it creaks loudly! You encounter a kobold. It is wielding a +0 club. The kobold shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (100% to hit) The magic dart hits the kobold. You kill the kobold! There is an open door here. Things that are here: a +0 club; a kobold corpse Things that are here: a +0 club; a kobold corpse There is an open door here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 club; a kobold corpse You open the door. There is an open door here. You open the door. There is an open door here. You see here a frilled lizard skeleton. You see here a +0 club. Done exploring. Done exploring. As you read the scroll labelled TEG BEGOXZUR, it crumbles to dust. It is a scroll of identify. e -> t - 2 scrolls of teleportation; c -> i - 2 scrolls of identify As you read the scroll labelled KAUXUD JUIMAUMI, it crumbles to dust. Blink to where? Press: ? - help, Dir - move target Okay, then. It was a scroll of blinking. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###.#.........################ +...'.....>..................# ###.#.........##############.# #...#.........############ #.# #.###....................# #.# #.# ######..############.# #.# #.########.........# #.# #.# ....#.......######.# #.# #.# ....#.####......@..# #.# #.# ....#.# #..######## #.# #.# ....#.# #..# ####.# #.# ....#.####..# #....# #.# ....#....#..###### #.#### #.# ....#..#.#.......####.# #.# ....####.#......).....# #.# .........#.......###### #.# ...##........##### #.# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:2) 2 endoplasms (D:2) 9 hobgoblins 3 ball pythons 5 bats 4 frilled lizards 8 goblins 5 kobolds 2 quokkas (D:1) 3 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 228 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 231 | D:1 | Learned a level 2 spell: Searing Ray 834 | D:1 | Reached skill level 4 in Conjurations 1255 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1255 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1255 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 2044 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic D:2: layout_basic, minmay_door_square Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 2.8 Action || total ---------------------------++------- Attack: Normal || 8 Spellclaws || 2 Melee: Unarmed || 1 Short sword || 6 Dagger || 3 Cast: Magic Dart || 79 Read: Identify || 1 Blinking || 1 Armour: Robe || 5 Dodge: Dodged || 3