Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 10719032137971644343 0 Meow the Conjurer (level 1, 5/14 HPs) Began as a Revenant Conjurer on Feb 22, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (40 turns). Meow the Conjurer (Revenant Conjurer) Turns: 40, Time: 00:00:24 Health: 5/14 AC: 2 Str: 10 XL: 1 Next: 8% Magic: 0/3 EV: 10 Int: 17 God: Gold: 0 SH: 0 Dex: 7 Spells: 3/4 levels left rFire . . . (100%) b - +0 club rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 7% 2 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The kobold is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the kobold but does no damage. The kobold is moderately wounded. You barely miss the kobold. The kobold is moderately wounded. The kobold hits you but does no damage. You closely miss the kobold. The kobold is moderately wounded. The kobold hits you but does no damage. The kobold hits you with a +0 dagger. You hit the kobold but do no damage. The kobold is moderately wounded. The kobold hits you with a +0 dagger. You hit the kobold but do no damage. The kobold is moderately wounded. The kobold closely misses you. You hit the kobold but do no damage. The kobold is moderately wounded. The kobold hits you with a +0 dagger. The kobold barely misses you. You barely miss the kobold. The kobold is moderately wounded. The kobold barely misses you. You miss the kobold. The kobold is moderately wounded. The kobold hits you with a +0 dagger. You hit the kobold but do no damage. The kobold is moderately wounded. The kobold barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...!... . ....... .. ......... ... ......... ...♣♣♣♣.......$. .♣$♣....♣........ ..♣....).♣.....# .......@.♣.....# .........♣.....# ~♣ ..PP....♣~♣♣♣..# ♣~♣ . PPP..♣~♣...♣)# ♣~♣ PPPP♣~♣.....♣ ♣~♣ PPP♣~♣......♣ ♣~♣ PP♣~♣P......♣ ♣~♣♣♣~♣PP......♣# ♣~~~♣PPPP....♣.# There were no monsters in sight! Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 40 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_rooms, chequers_serial_rivers_micro_e Action || total ---------------------------++------- Attack: Normal || 8 Melee: Club || 8 Cast: Magic Dart || 4 Armour: Robe || 6 Dodge: Dodged || 4