Meow Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (2, 13, D:1) a human skeleton (3, 0, D:1) a human skeleton (4, -27, D:1) a +0 dagger (4, 10, D:1) an oni skeleton (7, 13, D:1) an oni skeleton (9, -9, D:1) a jackal corpse (skeletalised by now) (9, -8, D:1) a +0 dagger 5 stones a kobold skeleton (10, -1, D:1) a dwarf skeleton (11, 3, D:1) a human skeleton (13, 0, D:1) a human skeleton (13, 13, D:1) a dwarf skeleton (14, 3, D:1) a +0 leather armour (17, 8, D:1) a human skeleton (26, -16, D:1) a hobgoblin corpse (skeletalised by now) (27, -8, D:1) a stone (28, -10, D:1) a stone (28, -9, D:1) 2 stones (28, -8, D:1) 3 stones (28, -6, D:1) 4 stones (28, -5, D:1) 4 stones (28, -4, D:1) 3 stones (28, -3, D:1) 2 stones (29, -9, D:1) a stone (29, -8, D:1) 3 stones (29, -7, D:1) 2 stones (29, -5, D:1) 2 stones (29, -3, D:1) 2 stones (30, -9, D:1) 2 stones (30, -7, D:1) 4 stones (30, -6, D:1) 2 stones (30, -5, D:1) 2 stones (30, -4, D:1) 3 stones (30, -3, D:1) a stone (31, -24, D:1) a +0 club (31, -8, D:1) a stone (31, -7, D:1) a stone (31, -6, D:1) a stone (31, -4, D:1) a stone (33, -6, D:1) a stone (33, -5, D:1) a stone (43, -12, D:1) a +0 mace (44, -12, D:1) a +0 dagger 5 stones (44, 4, D:1) a +0 club a kobold corpse (skeletalised by now) (45, 12, D:1) a hobgoblin skeleton (48, -18, D:1) a +0 dagger 4 stones a kobold skeleton (49, -22, D:1) a hobgoblin corpse (skeletalised by now) (51, -12, D:1) an inkwell talisman (55, 9, D:1) a frilled lizard corpse (skeletalised by now) (61, -17, D:1) a ball python skeleton Level 2 of the Dungeon [Shop] Rigrer's Armour Boutique a +0 robe (12 gold) a +0 robe of positive energy (68 gold) a +3 ring mail of willpower (364 gold) a +0 ring mail (56 gold) the +0 toga "Victory" {*Victory Clar} (840 gold) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. a +2 ring mail of cold resistance (294 gold) a +0 pair of boots of flying (161 gold) a +1 leather armour of cold resistance (196 gold) (0, 0, D:2) a +0 scale mail (2, 15, D:2) a +0 dagger (3, -8, D:2) a +0 ring mail (3, 32, D:2) a +0 dagger a goblin corpse (skeletalised by now) (8, 17, D:2) a rat skeleton (15, 24, D:2) a hobgoblin corpse (skeletalised by now) (19, 5, D:2) a +0 robe a +0 dagger the human skeleton of Jessica (19, 10, D:2) a +0 club a goblin skeleton (35, 1, D:2) a +0 short sword (44, -10, D:2) a +0 dagger (45, 9, D:2) a +0 leather armour (52, -6, D:2) a jackal corpse (skeletalised by now) (56, 21, D:2) a +0 dagger a goblin skeleton (58, 35, D:2) the +9 hammer "Dibuowef" {concuss, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (59, 21, D:2) an adder skeleton (62, 0, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 club a kobold corpse (skeletalised by now) (12, -2, D:3) a +0 whip a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (12, 11, D:3) a +0 club (13, 11, D:3) a ball python corpse (skeletalised by now) (39, 5, D:3) 6 poisoned darts (41, -11, D:3) a parchment of Fulminant Prism (41, 2, D:3) a scroll of enchant armour (44, -16, D:3) a +0 club (48, -19, D:3) an adder corpse (skeletalised by now) (50, -9, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon (2, -11, D:4) a potion of attraction (7, -11, D:4) a scroll of fear (9, -14, D:4) a scroll of identify (11, -1, D:4) a +0 flail (35, -5, D:4) a +0 falchion (46, -16, D:4) a scroll of fear (54, -29, D:4) a scroll of identify (54, -11, D:4) 8 gold pieces (55, -16, D:4) a +0 war axe