Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 10945943327205217245 22 Meow the Conjurer (level 2, 11/20 HPs) Began as a Revenant Conjurer on Feb 22, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:28 (792 turns). Meow the Conjurer (Revenant Conjurer) Turns: 792, Time: 00:01:29 Health: 11/20 AC: 2 Str: 10 XL: 2 Next: 68% Magic: 0/5 EV: 10 Int: 17 God: Gold: 51 SH: 0 Dex: 7 Spells: 3/6 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Jewellery c - a +6 ring of strength Scrolls c - a scroll of identify {unknown} d - a scroll of fog {unknown} e - a scroll of noise {unknown} Potions g - a potion of magic f - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.6 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 9% 3d6 24% 3 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (64% to hit) You focus your ray upon the bat. The searing ray hits the bat. You kill the bat! The searing ray misses the quokka. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. The quokka closely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You barely miss the quokka. The quokka closely misses you. x2 You closely miss the quokka. The quokka bites you. You closely miss the quokka. The quokka bites you. You hit the quokka. The quokka is lightly wounded. The quokka barely misses you. You hit the quokka but do no damage. The quokka is lightly wounded. The quokka barely misses you. You closely miss the quokka. The quokka is lightly wounded. The quokka bites you. The quokka closely misses you. You closely miss the quokka. The quokka misses you. You hit the quokka. The quokka is moderately wounded. The quokka bites you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. You hit the quokka. You kill the quokka! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ############. #............ ######### #........###. #.......# #........# #. #.......# #........# #. #..†....# #........# #. ...[....####........# #. ......†....'........# #. .#####@####.......## ## #.# ######### # #.. # #.†. # #.... # #.#### #.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 5 ball pythons (D:1) 5 bats (D:1) 5 goblins (D:1) A kobold (D:1) 3 quokkas (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 294 | D:1 | Reached XP level 2. HP: 16/20 MP: 2/5 329 | D:1 | Learned a level 2 spell: Searing Ray 582 | D:1 | Reached skill level 4 in Conjurations 792 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 2.6 Action || total ---------------------------++------- Attack: Normal || 17 Spellclaws || 1 Melee: Dagger || 18 Cast: Magic Dart || 30 Searing Ray || 3 Armour: Robe || 7 Dodge: Dodged || 11