Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 4172313996267540266 13 Meow the Conjurer (level 2, 20/20 HPs) Began as a Revenant Conjurer on Feb 22, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:30 (863 turns). Meow the Conjurer (Revenant Conjurer) Turns: 863, Time: 00:01:31 Health: 20/20 AC: 2 Str: 10 XL: 2 Next: 24% Magic: 5/5 EV: 10 Int: 17 God: Gold: 48 SH: 0 Dex: 7 Spells: 2/5 levels left rFire . . . (100%) a - +0 short sword rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of enlightenment {unknown} j - 2 potions of moonshine {unknown} k - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting + Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 13% 2 Static Discharge Conj/Air 16% 3-4/arc 13% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The magic dart hits the quokka. The quokka is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You start resting. You start resting. Magic restored. c - a scroll labelled KIFUYR BAFI Found a sling. You see here a frilled lizard skeleton. You see here a +0 short sword. Done exploring. Done exploring. Okay, then. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a hand axe. k - a metallic clear potion You pick up a parchment of Static Discharge and begin reading... You add the spell Static Discharge to your library. You now have 48 gold pieces (gained 12). e - a scroll labelled UMURUH SUDGH Found a stone staircase leading down. There is a stone staircase leading down here. Found a stone staircase leading up. Found a hammer. Found a runed translucent door. You encounter Crazy Yiuf the Enlightened. He is wielding a +4 quarterstaff of chaos. Crazy Yiuf shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ....# #...# #...# #...# ### ♣♣##...# #)..#♣♣ ♣♣......# #...j@♣♣♣♣.......##### #...#♣..♣............. ### ♣♣♣.♣........<... ♣♣♣♣♣##........ #)..##### #...# #...# #...# #...# You could see Crazy Yiuf. Vanquished Creatures 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) 3 frilled lizards (D:1) A goblin (D:1) 5 kobolds (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 369 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/5 404 | D:1 | Learned a level 2 spell: Searing Ray 859 | D:2 | Encountered Crazy Yiuf 863 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_rooms D:2: layout_loops_cross, shapermc_ecumenical_altar_acropolis, uniq_jessica, uniq_crazy_yiuf_cottage, uniq_robin Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 3 Short sword || 3 Cast: Magic Dart || 28 Armour: Robe || 5 Dodge: Dodged || 6