Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 12973455476037640952 138 Meow the Conjurer (level 5, 38/38 HPs) Began as a Revenant Conjurer on Feb 23, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:05:05 (2559 turns). Meow the Conjurer (Revenant Conjurer) Turns: 2559, Time: 00:05:05 Health: 38/38 AC: 2 Str: 11 XL: 5 Next: 1% Magic: 2/9 EV: 10 Int: 19 God: Gold: 126 SH: 0 Dex: 7 Spells: 7/11 levels left rFire . . . (100%) a - +0 falchion rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of slaying HPRegen 0.26/turn e - ring of wizardry MPRegen 0.11/turn %: wizardry (x1) @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) Jewellery c - a +4 ring of slaying (worn) e - a ring of wizardry (worn) f - a ring of willpower g - a ring of protection from cold Scrolls W - 2 scrolls of brand weapon w - a scroll of enchant weapon r - a scroll of revelation d - a scroll of teleportation {unknown} Potions g - a potion of magic e - 2 potions of enlightenment L - a potion of lignification b - a potion of brilliance k - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 3.6 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 1% 2 c - Foxfire Conj/Fire 48% 2x1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 24% 2d7 3% 2 Blink Tloc 6% N/A 9% 2 Frozen Ramparts Ice 6% 1d1 16% 3 Fulminant Prism Conj/Alch 6% 3d6 21% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 21% 4 Anguish Hex/Necr 1% N/A 45% 4 Cause Fear Hex 1% N/A 45% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! You stop channelling your searing ray. You start resting. A gnoll comes into view. There is a stone staircase leading up here. You start resting. You encounter an adder. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 100% to hit) The magic dart hits the adder but does no damage. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) The searing ray hits the adder. The adder is severely wounded. The searing ray hits the adder. You kill the adder! You have reached level 5! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .. ##......j. . .. .# #....... .. ##.. .# #....... ..####..##.###....... .......##..##........ #...........####.. #....#..#..###... ##†...##.#...##... #@....##........## ##..#.......##..# ##.#..##...##j)# ##..###.)....### #...#).##†....# ##.....#.....## ##>......#### ###.#..## ###### There were no monsters in sight! Vanquished Creatures A scorpion (D:4) A gnoll (D:4) 3 adders 3 dart slugs 5 endoplasms 4 hobgoblins 3 quokkas 4 ball pythons 6 bats 5 frilled lizards (D:1) 8 goblins 4 kobolds 4 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 377 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/5 524 | D:1 | Learned a level 2 spell: Searing Ray 777 | D:1 | Reached skill level 4 in Conjurations 1475 | D:2 | Learned a level 1 spell: Foxfire 1475 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1475 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 2258 | D:3 | Encountered a phantom 2421 | D:4 | Encountered a scorpion 2429 | D:4 | Killed a scorpion 2430 | D:4 | Reached XP level 4. HP: 33/33 MP: 2/8 2559 | D:4 | Reached XP level 5. HP: 38/38 MP: 2/9 2559 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic D:2: layout_basic, grunt_ministairs_12 D:3: layout_rooms, jmf_multi_god_temple D:4: layout_cave_pools, kennysheep_slug_shrine, serial_shops, nicolae_diamond_shop Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.8 Spellcasting | 3 | 3.6 Dodging | | 1.7 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 12 | || 12 Spellclaws | 5 | || 5 Melee: Unarmed | 7 | || 7 Club | 2 | || 2 Dagger | 7 | || 7 Falchion | 1 | || 1 Cast: Magic Dart | 77 | 5 || 82 Searing Ray | 8 | 2 || 10 Read: Identify | 6 | || 6 Stab: Sleeping | 1 | || 1 Armour: Robe | 10 | || 10 Dodge: Dodged | 7 | || 7