Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 8600740465796589299 3 Meow the Conjurer (level 1, 10/14 HPs) Began as a Revenant Conjurer on Mar 1, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (77 turns). Meow the Conjurer (Revenant Conjurer) Turns: 77, Time: 00:00:31 Health: 10/14 AC: 2 Str: 10 XL: 1 Next: 41% Magic: 0/3 EV: 10 Int: 17 God: Gold: 0 SH: 0 Dex: 7 Spells: 3/4 levels left rFire . . . (100%) a - +0 club rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting + Level 3.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History You barely miss the hobgoblin. The hobgoblin is heavily wounded. The bat hits you but does no damage. The hobgoblin barely misses you. The bat barely misses you. The bat attacks as it pursues you! The bat hits you. x2 Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. The bat closely misses you. You barely miss the bat. The bat barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The bat closely misses you. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. The bat hits you but does no damage. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! The bat completely misses you. The bat barely misses you. You miss the bat. The bat hits you but does no damage. You hit the bat. The bat is severely wounded. The bat closely misses you. The bat hits you but does no damage. The bat closely misses you. You closely miss the bat. The bat is severely wounded. The bat hits you but does no damage. x2 Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.............g. ######.†######.# ♣♣♣..♣ ♣.♣..♣ ♣.♣♣♣ ♣♣♣..♣ ♣...♣♣ ♣♣..♣♣♣ ♣....@♣ ♣..<.♣♣ ♣.....♣ ♣♣♣.♣♣♣ ..♣ ♣♣.♣ ♣♣. . ♣ There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 77 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, serial_shops, nicolae_shop_scrapyard Action || total ---------------------------++------- Attack: Normal || 10 Melee: Club || 10 Cast: Magic Dart || 8 Armour: Robe || 13 Dodge: Dodged || 12