Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 3439589627388636491 4 Meow the Conjurer (level 1, 14/14 HPs) Began as a Revenant Conjurer on Mar 7, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:35 (225 turns). Meow the Conjurer (Revenant Conjurer) Turns: 225, Time: 00:01:35 Health: 14/14 AC: 2 Str: 10 XL: 1 Next: 50% Magic: 0/3 EV: 10 Int: 17 God: Gold: 0 SH: 0 Dex: 7 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 3 poisoned darts Armour b - a +0 robe (worn) Potions g - a potion of magic d - a potion of brilliance {unknown} Skills: - Level 1.8 Dodging - Level 2.3 Stealth + Level 2.0 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Swiftness Air 1% N/A 50% 3 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. d - a fuming silvery potion Found a club. You encounter a goblin. It is wielding a +0 dagger. Found a stone staircase leading down. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You see here a +0 club. You encounter an endoplasm and a hobgoblin. The endoplasm quivers. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# .. ..# .....########.# #...#.......#.# ....#...... #.# . .......... #.# .. ........#####.# #g.. ............).# .... ......#..###..####..##J. .......#........@....... ##.....#####....######## .......# #..).... ###....#######..#### #..............># #.#....#### ##### #.#....##### # #........# #.#####....# You could see an endoplasm and a hobgoblin (asleep). Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 goblins (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 225 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_basic Action || total ---------------------------++------- Attack: Spellclaws || 1 Melee: Dagger || 1 Cast: Magic Dart || 12 Armour: Robe || 1 Dodge: Dodged || 1