Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 14043036528843589527 233 Meow the Conjurer (level 5, 27/38 HPs) Began as a Revenant Conjurer on Mar 8, 2026. Quit the game on level 5 of the Dungeon. The game lasted 00:06:44 (3968 turns). Meow the Conjurer (Revenant Conjurer) Turns: 3968, Time: 00:06:45 Health: 27/38 AC: 3 Str: 11 XL: 5 Next: 75% Magic: 0/10 EV: 10 Int: 19 God: Gold: 230 SH: 0 Dex: 7 Spells: 8/12 levels left rFire . . . (100%) a - +0 dagger (freeze) rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) c - +0 cloak {Stlth+} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 230 gold pieces. Inventory: Hand Weapons a - a +0 dagger of freezing (weapon) Missiles d - 2 poisoned darts Armour b - a +0 robe (worn) c - a +0 cloak of stealth (worn) Scrolls T - a scroll of torment W - a scroll of brand weapon k - a scroll of immolation {unknown} c - a scroll of noise {unknown} e - a scroll of teleportation {unknown} h - a scroll of revelation {unknown} m - a scroll of vulnerability {unknown} q - a scroll of amnesia {unknown} u - a scroll of fear {unknown} Potions g - 2 potions of magic n - 2 potions of might {unknown} d - 2 potions of ambrosia {unknown} f - a potion of enlightenment {unknown} j - 2 potions of heal wounds {unknown} l - 2 potions of resistance {unknown} o - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 4.1 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 A - Kinetic Grapnel Frge 12% 1d4 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 14% 1 Freeze Ice 12% 1d3 14% 1 Poisonous Vapours Alch/Air 12% 1d1 14% 1 Passwall Erth 3% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Okawaru Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channelling your searing ray. The water moccasin bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, slow, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. You hit the water moccasin but do no damage. The water moccasin is almost dead. The water moccasin is no longer moving slowly. The water moccasin barely misses you. Unknown command. Your flames flare with remembrance! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 72% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! You kill the water moccasin! (Press . to maintain the ray.) Your flames quiet as the last of your memories are burnt away. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! You have reached level 5! You feel stronger. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..........# #.....##.# ..........# #.....##.# .......>..####.....##.# ..[.........######.##.# ..........#'######.##.# ................##.##.## #######'#............... #.#...........#### #@######......'... #.# #......#.## #.# #.......... ..........S..#.......... ..#####.####.#.......... #.# #######...# ... #.... ..# #.### ..# #. There were no monsters in sight! Vanquished Creatures A water moccasin (D:5) An iguana (D:5) 6 adders 2 ufetubi (D:5) An orc (D:3) A ribbon worm (D:2) 4 hobgoblins 2 quokkas 7 ball pythons 4 bats 8 endoplasms 5 goblins 4 kobolds 3 rats A spectral kobold (D:2) 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meow the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 479 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 482 | D:1 | Learned a level 2 spell: Searing Ray 1138 | D:2 | Reached skill level 4 in Conjurations 1349 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1349 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1349 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1533 | D:2 | Found a faded altar of an unknown god. 2366 | D:3 | Reached XP level 4. HP: 33/33 MP: 0/8 2742 | D:3 | Found an iron altar of Okawaru. 3398 | D:4 | Encountered a black bear 3537 | D:4 | Encountered an ogre 3701 | D:5 | Entered Level 5 of the Dungeon 3956 | D:5 | Encountered a water moccasin 3967 | D:5 | Killed a water moccasin 3968 | D:5 | Reached skill level 5 in Conjurations 3968 | D:5 | Reached XP level 5. HP: 27/38 MP: 0/10 3968 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_loops_ring, minmay_pentomino_p4 D:2: layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple, kennysheep_path_1, kennysheep_generic_room_16 D:3: layout_basic, mainiacjoe_overflow_divided_tiny, kennysheep_pointless_box D:4: cheibrodos_pilgrimage, layout_loops_ring, minmay_temple_entry_offerings, chequers_serial_rivers_micro_c D:5: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 | 5.2 Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Spellclaws | 4 | 3 || 7 Normal | 2 | 4 || 6 Melee: Dagger | 5 | 7 || 12 Unarmed | 1 | || 1 Cast: Magic Dart | 54 | 18 || 72 Searing Ray | 8 | 7 || 15 Ability: Enkindle | | 1 || 1 Read: Identify | 2 | || 2 Armour: Robe | 6 | 11 || 17 Dodge: Dodged | 4 | 9 || 13