MethLeopard Level 1 of the Dungeon (0, 0, D:1) 8 stones (2, -8, D:1) a +0 spear (3, -19, D:1) a ball python corpse (skeletalised by now) (3, -13, D:1) a +0 club a kobold corpse (skeletalised by now) (6, 18, D:1) a +0 ring mail (9, 17, D:1) a +0 dagger (15, -25, D:1) a +0 quarterstaff (17, 10, D:1) a +0 hand axe (23, -17, D:1) a +0 short sword (26, 13, D:1) a ball python corpse (skeletalised by now) (27, 14, D:1) a +0 short sword (28, -2, D:1) a hobgoblin skeleton (30, -13, D:1) 9 stones (30, 10, D:1) a +0 short sword 3 stones (31, 22, D:1) a ball python corpse (skeletalised by now) (37, 0, D:1) a +0 leather armour (39, -20, D:1) a hobgoblin skeleton (42, 5, D:1) a +0 dagger (47, -15, D:1) a jackal skeleton (50, -16, D:1) 7 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 7, D:2) a bat corpse (skeletalised by now) (1, -22, D:2) the +10 sling of the Winnowing Scorpion {drain, ^Contam *Slow rF+ rN++} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. ^Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. (unseen) (1, -21, D:2) 13 gold pieces (1, -20, D:2) a +0 helmet (2, -22, D:2) 6 stones (2, -21, D:2) 4 large rocks (2, -20, D:2) 6 large rocks (2, 18, D:2) a +0 ring mail (3, -22, D:2) a scroll of immolation (3, -21, D:2) a potion of enlightenment (3, -20, D:2) 6 gold pieces (5, -11, D:2) a +0 club (7, 13, D:2) 3 javelins (16, 4, D:2) a +0 buckler (30, 13, D:2) a +0 club (32, 11, D:2) a +5 flail (33, -1, D:2) a bat skeleton (33, 11, D:2) an adder skeleton (34, -5, D:2) a hobgoblin skeleton (34, 13, D:2) a +0 halberd a gnoll skeleton (36, 23, D:2) a +0 spear a gnoll skeleton (36, 24, D:2) a +0 short sword a ball python skeleton (37, 8, D:2) a +0 dagger (47, -11, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (7, 2, D:3) a bat corpse (skeletalised by now) (21, -2, D:3) a +0 flail a +0 scale mail an orc skeleton (22, 11, D:3) a +0 mace a +0 club a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (25, 0, D:3) a quokka skeleton (28, 20, D:3) a +0 mace a +0 ring mail the human skeleton of Terence (29, 18, D:3) a bat corpse (skeletalised by now) (31, 21, D:3) a +0 club a +0 scale mail an orc skeleton (32, 14, D:3) a +0 quarterstaff (33, 11, D:3) 8 stones (35, 0, D:3) a ball python corpse (skeletalised by now) (35, 5, D:3) a blade talisman Level 4 of the Dungeon (3, 20, D:4) a +0 leather armour (6, 26, D:4) a +0 dagger (14, 8, D:4) a +0 short sword (18, 7, D:4) a +0 long sword (21, 30, D:4) a +0 club (21, 31, D:4) a +0 spear (21, 32, D:4) a +0 mace a +0 scale mail (23, 39, D:4) a +0 ring mail (24, 27, D:4) a +0 war axe a +0 ring mail a +0 flail a +0 whip an orc corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (26, 27, D:4) a +0 ring mail a +0 dagger (33, -2, D:4) a +0 hand axe (34, -2, D:4) the +3 war axe of Subjectivity {heavy, rN+ Will- Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (41, 31, D:4) a +0 club a goblin skeleton (45, -6, D:4) a +2 flail of protection (48, 6, D:4) 5 stones Level 5 of the Dungeon (0, 0, D:5) a ring of poison resistance (4, -18, D:5) a hound corpse (6, -19, D:5) a +0 whip a +0 leather armour (19, -5, D:5) a +0 rapier a +0 leather armour (28, -5, D:5) a +0 flail a +0 leather armour (33, 0, D:5) a +0 flail a +1 chain mail of poison resistance an orc corpse (skeletalised by now) (33, 1, D:5) a +0 giant club an ogre corpse (skeletalised by now) (34, 7, D:5) a hound skeleton (36, -28, D:5) a scorpion corpse (37, -28, D:5) an adder corpse (37, 5, D:5) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (40, 3, D:5) a +0 dagger a +0 robe (41, 5, D:5) a +0 mace (42, -6, D:5) a bullfrog skeleton