Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 2318360462674270788 15 Minh the Ducker (level 2, -4/20 HPs) Began as a Gnoll Wanderer on Jan 11, 2026. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:30 (345 turns). Minh the Ducker (Gnoll Wanderer) Turns: 345, Time: 00:01:31 Health: -4/20 AC: 5 Str: 8 XL: 2 Next: 50% Magic: 2/5 EV: 12 Int: 12 God: Gold: 27 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . d - +2 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +2 leather armour (worn) Wands b - a wand of flame (3) Potions c - a potion of heal wounds Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Ranged Weapons + Level 0.4 Throwing + Level 0.4 Armour + Level 6.5 Dodging + Level 2.2 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 2.7 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 2.0 Earth Magic + Level 0.2 Alchemy + Level 4.5 Invocations + Level 4.5 Evocations + Level 0.3 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 12% 2d6 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 32% 1 Stone Arrow Conj/Erth 8% 3d7 54% 3 Frozen Ramparts Ice 4% 1d1 67% 3 Hailstorm Conj/Ice 2% 3d5 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Aim: a gnoll, wielding a +0 club (83% to hit) The blast of sand hits the gnoll. The gnoll is moderately wounded. The endoplasm quivers. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. Aiming: Sandblast (safe; 16% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 83% to hit) The blast of sand misses the gnoll. The blast of sand hits the endoplasm. You kill the endoplasm! The gnoll barely misses you. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll completely misses you. Aiming: Sandblast (safe; 16% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 83% to hit) The blast of sand hits the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. You hit the gnoll. You bite the gnoll. The gnoll is severely wounded. The gnoll misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. Aiming: Sandblast (safe; 16% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 83% to hit) The blast of sand hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... ..####.###### .[.......... ...........# ........... ........ ...>. #############.j# #...[......##.@# #..........##..####.# #..........##.......# #..........###.######. #†.........'.......... #........>.###.####### #..........# #.# ###.########## #.# ........# #)# You could see a gnoll. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) 3 goblins (D:1) A kobold (D:1) 4 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Minh the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Minh set off with the following items: a +0 dagger, a wand | of flame (3), a potion of heal wounds, a +2 leather armour; | and the following spell memorised: Sandblast; and the | following spells available to memorise: Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 120 | D:1 | You fall into a shaft and drop 1 floor! 168 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 345 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_basic D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Earth Magic | 2 | 2.0 Fighting | | 0.4 Short Blades | | 0.4 Long Blades | | 0.4 Axes | | 0.4 Maces & Flails | | 0.4 Polearms | | 0.4 Staves | | 0.4 Ranged Weapons | | 0.4 Throwing | | 0.4 Armour | | 0.4 Dodging | | 6.5 Stealth | | 2.2 Shields | | 0.4 Unarmed Combat | | 0.4 Spellcasting | | 2.7 Conjurations | | 0.2 Hexes | | 0.2 Summonings | | 0.2 Necromancy | | 0.2 Translocations | | 0.2 Forgecraft | | 0.2 Fire Magic | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Alchemy | | 0.2 Invocations | | 4.5 Evocations | | 4.5 Shapeshifting | | 0.3 Action || total ---------------------------++------- Melee: Dagger || 21 Bite || 2 Cast: Sandblast || 19 Armour: Leather armour || 16 Dodge: Dodged || 18