Minh Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (0, 11, D:1) a stone (2, 11, D:1) a bat corpse (skeletalised by now) (6, 29, D:1) a +0 ring mail (7, 8, D:1) a frilled lizard corpse (skeletalised by now) (8, 37, D:1) 2 stones (12, 34, D:1) a bat skeleton (13, 14, D:1) a bat corpse (skeletalised by now) (21, 18, D:1) a +0 club (22, 19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (25, 42, D:1) a +1 short sword of protection 4 stones (28, 24, D:1) a +0 sling (32, 40, D:1) a +0 short sword 2 stones (40, 41, D:1) 6 stones (42, 22, D:1) a +0 robe a human skeleton (42, 34, D:1) a bat skeleton (44, 48, D:1) a rat corpse (46, 18, D:1) a +0 whip (46, 40, D:1) a +0 sling (51, 17, D:1) a +0 club a goblin corpse (skeletalised by now) (56, 19, D:1) a +0 short sword (57, 39, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, 0, D:2) a potion of curing (15, 8, D:2) a frilled lizard corpse (16, 4, D:2) a +0 whip of electrocution