Minh Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (13, 1, D:1) a +0 dagger (14, -15, D:1) 4 poisoned darts (15, -18, D:1) a hobgoblin skeleton a frilled lizard skeleton (15, -10, D:1) a +0 short sword 5 stones a +0 dagger a jackal skeleton a jackal skeleton a kobold skeleton a jackal skeleton a goblin skeleton (15, -9, D:1) a jackal skeleton (16, -5, D:1) a +0 spear (19, -19, D:1) 6 stones (19, -16, D:1) a +0 flail (20, -14, D:1) a ball python skeleton (21, -14, D:1) a +0 dagger a kobold skeleton (23, 5, D:1) a +0 club (24, -13, D:1) a +0 dagger (30, 11, D:1) a +0 robe (34, -23, D:1) a +0 dagger (34, -15, D:1) a jackal corpse (skeletalised by now) (35, -15, D:1) a bat corpse (skeletalised by now) (36, -15, D:1) a jackal corpse (skeletalised by now) a quokka corpse (skeletalised by now) (46, -2, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (2, 0, D:2) 9 stones (8, 26, D:2) a bat corpse (skeletalised by now) (15, -4, D:2) 3 large rocks (16, 1, D:2) a +0 spear (16, 7, D:2) a staff of cold (23, 5, D:2) a ball python corpse (skeletalised by now) (25, 39, D:2) a medusa talisman (26, 27, D:2) a +0 robe (29, 5, D:2) a +0 leather armour (31, 12, D:2) a +0 spear (36, 30, D:2) a rat corpse (skeletalised by now) (38, 30, D:2) a +0 whip (43, -1, D:2) an adder skeleton (52, 8, D:2) 5 stones (52, 23, D:2) a rimehorn talisman Level 3 of the Dungeon [Shop] Wajef's General Store a potion of lignification (39 gold) 5 stones (6 gold) a +0 robe (11 gold) 6 poisoned darts (46 gold) a staff of death (unknown) (325 gold) a +0 leather armour (26 gold) a book of Callings (364 gold) a +6 ring of intelligence (unknown) (468 gold) a +0 helmet (58 gold) a +0 ring mail (52 gold) (0, 14, D:3) a +0 dagger (3, 4, D:3) the +4 rapier of Sloth {flame, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (4, 40, D:3) a +0 leather armour (6, 7, D:3) a +0 hand axe 3 boomerangs (7, -9, D:3) a frilled lizard corpse (skeletalised by now) (7, 8, D:3) a +0 whip (11, 18, D:3) a ball python skeleton (11, 36, D:3) a +0 quarterstaff (32, -10, D:3) a ball python corpse (skeletalised by now) (38, 2, D:3) a scarab talisman (38, 5, D:3) a bat corpse (skeletalised by now) (40, 12, D:3) a +0 club 2 boomerangs a +0 scale mail an orc skeleton (40, 13, D:3) a +0 club (44, 10, D:3) a +0 club a +0 dagger of draining a +0 dagger a +0 chain mail an orc skeleton an orc skeleton (44, 12, D:3) a ball python skeleton (49, 39, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 whip (19, -31, D:4) a +0 dagger (34, -18, D:4) a +0 dagger of electrocution a +0 dagger a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (34, -16, D:4) a +0 club a +0 sling (36, -20, D:4) a +0 club (36, 13, D:4) the +2 robe of Sophism {Harm rC+++ Will- MP+9} Harm: It increases damage dealt and taken. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). (37, 14, D:4) a +0 leather armour (39, -24, D:4) a +0 dagger a +0 club a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (39, -23, D:4) a +0 animal skin the hobgoblin corpse of Robin (skeletalised by now) (39, -6, D:4) a +0 hand axe (43, 5, D:4) a staff of alchemy (58, 3, D:4) a +0 rapier Level 5 of the Dungeon (2, 6, D:5) a +0 short sword an orc corpse (skeletalised by now) (5, 0, D:5) a +0 giant club an ogre corpse (skeletalised by now) (21, 6, D:5) a +0 flail a +0 flail a gnoll corpse (skeletalised by now) (22, 6, D:5) a +3 spear a gnoll corpse (skeletalised by now) (25, 6, D:5) a +0 whip an orc corpse (skeletalised by now) (45, 18, D:5) 4 stones (56, 26, D:5) a scorpion corpse the Ecumenical Temple