Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1349-g34678775c8 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 14388460175290133900, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name Mistercultist -rc /var/dcss/gamedata/dcss-trunk/rc-files/Mistercultist.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/Mistercultist.macro -morgue /var/dcss/gamedata/dcss/morgue/Mistercultist/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/Mistercultist:2025-11-25.12:08:36.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 20 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x605442fb741e]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x605442fc55fa]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x605442fb78fa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x79f615445330]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt25affect_player_enchantmentEb+0x6d) [0x605442f6e9cd]: bolt::affect_player_enchantment(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt11affect_cellEv+0x3e1) [0x605442f68601]: bolt::affect_cell() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt7do_fireEv+0x740) [0x605442f71070]: bolt::do_fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt4fireEv+0x268) [0x605442f71c68]: bolt::fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi12EEb+0x45e) [0x60544336e12e]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16handle_mon_spellP7monster+0xd7d) [0x60544337a74d]: handle_mon_spell(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0x86f22a) [0x60544333822a]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z19handle_monster_moveP7monster+0x5f3) [0x60544333e913]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15handle_monstersb+0xc10) [0x605443341970]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12world_reactsv+0x135) [0x605443766045]: world_reacts() /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xc9f7b9) [0x6054437687b9]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xca02e5) [0x6054437692e5]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x1f7) [0x605442eeb687]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x79f61542a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x79f61542a28b]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x25) [0x605442eec175]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = , level layout type = rooms, absdepth0 = 2 Level vaults: layout_basic chequers_temple_overflow_statue_of_worship minmay_hedge_maze Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Mistercultist the Tengu Air Elementalist. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a scroll labelled AVOIJI WEIPT. Found a staircase leading out of the dungeon. c - a scroll labelled AVOIJI WEIPT You now have 5 gold pieces. An endoplasm comes into view. You miscast Shock. Nothing appears to happen. The zap hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. You miscast Shock. Nothing appears to happen. The zap hits the endoplasm. You kill the endoplasm! Your magical contamination has completely faded away. Magic restored. A frilled lizard comes into view. The frilled lizard hisses angrily. The zap hits the frilled lizard. The frilled lizard is heavily wounded. The zap hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. The goblin shouts! The zap hits the goblin. The goblin is heavily wounded. The zap hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - a dark potion You see here a +0 club. b - a +0 club (weapon) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. Found a scroll labelled AVOIJI WEIPT. The zap hits the bat. The bat is heavily wounded. The zap hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. c - 2 scrolls labelled AVOIJI WEIPT (gained 1) Found a leather armour. You see here a +0 leather armour. c - a +0 leather armour A ball python comes into view. The ball python hisses angrily. You hear a shout! A ball python is nearby! The zap hits the ball python. You kill the ball python! A hobgoblin comes into view. The zap hits the hobgoblin. The hobgoblin is almost dead. The zap hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a parchment of Forge Lightning Spire and begin reading... You add the spell Forge Lightning Spire to your library. A quokka comes into view. The zap hits the quokka. The quokka is severely wounded. The zap hits the quokka. The quokka is almost dead. The zap hits the quokka. You kill the quokka! You have reached level 2! You now have 14 gold pieces (gained 9). Found a dagger. You now have 26 gold pieces (gained 12). f - a fizzy purple potion A ball python comes into view. The zap hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. The zap hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 36 gold pieces (gained 10). Found a hand axe. j - 2 murky cyan potions You now have 44 gold pieces (gained 8). Found a stone staircase leading down. e - a scroll labelled XACZUBB YJURPHA There is a stone staircase leading down here. You climb downwards. Found a chain mail. There is a stone staircase leading up here. The zap hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You climb upwards. There is a stone staircase leading down here. Magic restored. There is a stone staircase leading down here. k - a fuming inky potion Found a stone staircase leading down. Key pressed, stopping explore. There is a stone staircase leading down here. You climb downwards. The rat squeaks loudly. The endoplasm quivers. Found three items. There is a stone staircase leading up here. The zap misses the rat. The zap hits the rat. You kill the rat! The zap hits the endoplasm. The endoplasm is moderately wounded. The zap hits the endoplasm. The endoplasm is heavily wounded. The zap hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You climb upwards. There is a stone staircase leading down here. Magic restored. Found a stone staircase leading down. There is a stone staircase leading down here. Key pressed, stopping explore. There is a stone staircase leading down here. You climb downwards. Found 8 gold pieces. There is a stone staircase leading up here. The zap hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You climb upwards. There is a stone staircase leading down here. Magic restored. An endoplasm comes into view. The zap hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. The zap hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. The zap hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. Found 8 gold pieces. The zap hits the hobgoblin. The hobgoblin is heavily wounded. The zap hits the hobgoblin. The hobgoblin is almost dead. The zap hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 52 gold pieces (gained 8). l - a red potion c - 3 scrolls labelled AVOIJI WEIPT (gained 1) A ball python comes into view. The zap hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. Found a scroll labelled AVOIJI WEIPT. The zap hits the rat. The rat is moderately wounded. The zap hits the rat. The rat is severely wounded. The zap hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - 4 scrolls labelled AVOIJI WEIPT (gained 1) You now have 62 gold pieces (gained 10). A rat comes into view. The rat squeaks loudly. The zap hits the rat. You kill the rat! Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Found a scale mail. You pick up a parchment of Summon Small Mammal and begin reading... You add the spell Summon Small Mammal to your library. A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! The zap hits the kobold. The kobold is severely wounded. The zap hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. h - a scroll labelled VES MUL XEZUI c - 5 scrolls labelled AVOIJI WEIPT (gained 1) A bat comes into view. The zap hits the bat. The bat is moderately wounded. The bat hits you but does no damage. x2 The zap misses the bat. The bat barely misses you. The bat closely misses you. The zap hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) As you read the scroll labelled AVOIJI WEIPT, it crumbles to dust. It is a scroll of identify. j -> m - 2 potions of might; c -> i - 4 scrolls of identify As you read the scroll of identify, it crumbles to dust. f -> A - a potion of attraction As you read the scroll of identify, it crumbles to dust. k - a potion of moonshine As you read the scroll of identify, it crumbles to dust. d -> C - a potion of cancellation As you read the scroll of identify, it crumbles to dust. e -> W - a scroll of brand weapon You drop a potion of moonshine. Found a stone staircase leading down. You now have 75 gold pieces (gained 13). c - a scroll labelled ROXE YFABLUMOA A bat comes into view. Found a chain mail. The zap hits the bat. The bat is severely wounded. The zap misses the bat. The bat hits you. The zap hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 79 gold pieces (gained 4). There is a stone staircase leading down here. You climb downwards. Found a quarterstaff. There is a stone staircase leading up here. The zap hits the bat. The bat is severely wounded. The zap hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat and a hobgoblin come into view. Found a hazy altar of Hepliaklqana and a sacrificial altar of Ru. The zap hits the rat. You kill the rat! The zap hits the hobgoblin. You kill the hobgoblin! You are out of magic! Found a knobbly steel ring. You start resting. Magic restored. You see here a +0 quarterstaff. You unwield your +0 club. d - a +0 quarterstaff (weapon) As you read the scroll of brand weapon, it crumbles to dust. Your +0 quarterstaff is engulfed in flames! d - a +0 quarterstaff of flaming (weapon) A frilled lizard comes into view. The frilled lizard hisses angrily. The zap hits the frilled lizard. You kill the frilled lizard! Found a mace. e - a ring of poison resistance A jackal comes into view. Found 8 gold pieces. You miscast Shock. Nothing appears to happen. The jackal barks! The zap hits the jackal. The jackal is almost dead. The zap hits the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 e - a ring of poison resistance (worn) You now have 87 gold pieces (gained 8). A jackal comes into view. The zap hits the jackal. The jackal is almost dead. Your magical contamination has completely faded away. You miscast Shock. Nothing appears to happen. The zap hits the jackal. You kill the jackal! There is a stone staircase leading up here. Your magical contamination has completely faded away. You climb upwards. There is a stone staircase leading down here. Magic restored. Found a stone staircase leading down. d - a murky black potion A kobold comes into view. It is wielding a +0 whip. Found a runed helmet. There is a stone staircase leading down here. The zap hits the kobold. The kobold is moderately wounded. The kobold shouts! The zap hits the kobold. The kobold is heavily wounded. The zap hits the kobold. You kill the kobold! Things that are here: a +0 whip; a kobold corpse There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You now have 102 gold pieces (gained 15). You now have 114 gold pieces (gained 12). i - a scroll of identify You now have 122 gold pieces (gained 8). You see here a +0 dagger. You open the door. There is an open door here. The rat squeaks loudly. You hear a shout! The rat twitches its whiskers. The kobold shouts! You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 dagger. Found 10 gold pieces and a parchment of Momentum Strike. Found an opulent altar of Gozag. The zap hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +2 helmet of light. There is an open door here. There is an open door here. A rat comes into view. The rat squeaks loudly. A rat is nearby! The zap misses the rat. The zap hits the rat. The rat is heavily wounded. A quokka comes into view. The zap hits the rat. You kill the rat! The zap hits the quokka but does no damage. The zap hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You see here a +0 dagger. You now have 132 gold pieces (gained 10). You pick up a parchment of Momentum Strike and begin reading... You add the spell Momentum Strike to your library. Okay, then. Found a club. You see here a +0 chain mail. Found 3 javelins. You now have 143 gold pieces (gained 11). You see here a rat corpse. You see here a +0 dagger. A hobgoblin comes into view. The zap hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! The zap hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. Found a viscous clear potion. You now have 153 gold pieces (gained 10). f - a viscous clear potion There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. The zap misses the adder. The zap hits the adder. The adder is severely wounded. The zap hits the adder. You kill the adder! Your Armour skill increases to level 1! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You climb upwards. There is a stone staircase leading down here. Magic restored. There is a stone staircase leading down here. You now have 155 gold pieces (gained 2). You now have 161 gold pieces (gained 6). j - a golden potion Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A rat comes into view. The zap hits the rat. The rat is severely wounded. The zap hits the rat. You kill the rat! Your Conjurations skill increases to level 2! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You see here a bat skeleton. Found a stone staircase leading down. A malevolent force fills the Dungeon... You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. Found 20 gold pieces. You now have 181 gold pieces (gained 20). A scorpion and a hound come into view. Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. Found 7 gold pieces. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a scroll of identify. A marrowcuda comes into view. Found a club. You see here a scroll of identify. i - 2 scrolls of identify (gained 1) Found a stone staircase leading down. Found a scroll labelled XUXTECRONUF. e - a scroll labelled XUXTECRONUF As you read the scroll of identify, it crumbles to dust. f -> c - a potion of curing As you read the scroll of identify, it crumbles to dust. j -> M - a potion of mutation Found 2 potions of attraction. Found a stone staircase leading down. A jelly comes into view. You see here 2 potions of attraction. Offhand : (occupied) Armour : a - a +0 robe Helmet : (nothing) Gloves : (nothing) Cloak : (nothing) The zap hits the jelly. The jelly is heavily wounded. The jelly quivers. The zap hits the jelly. The jelly is severely wounded. The zap hits the jelly. The jelly is severely wounded. The zap hits the jelly. You kill the jelly! Your Fighting skill increases to level 1! You have reached level 4! You feel clever. You start resting. Magic restored. A - 3 potions of attraction (gained 2) Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. A jelly comes into view. Found a flail. The zap hits the jelly. The jelly is lightly wounded. The jelly quivers. The zap hits the jelly. The jelly is moderately wounded. The zap hits the jelly. The jelly is moderately wounded. The zap hits the jelly. The jelly is heavily wounded. The zap hits the jelly. The jelly is severely wounded. The zap hits the jelly. The jelly is severely wounded. The jelly misses you. You miscast Shock. Nothing appears to happen. The jelly barely misses you. The zap hits the jelly. The jelly is almost dead. The jelly hits you. You are splashed with acid! The acid corrodes you! You are out of magic! You hit the jelly but do no damage. Your hands burn! You claw the jelly, but do no damage. You peck the jelly, but do no damage. The jelly is severely wounded. The jelly barely misses you. You hit the jelly but do no damage. Your hands burn! The acid corrodes you! You claw the jelly, but do no damage. The jelly is severely wounded. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * The jelly barely misses you. As you read the scroll labelled XUXTECRONUF, it crumbles to dust. You hear the flapping of tiny wings. The jelly is knocked back by the sudden gust. It was a scroll of butterflies. You swap places with your butterfly. The jelly misses your butterfly. You swap places with your butterfly. You swap places with your butterfly. You swap places with your butterfly. Your magical contamination has completely faded away. Found a parchment of Mercury Arrow. An adder comes into view. You open the door. There is an open door here. As you close the door, it creaks loudly! You start resting. You are no longer corroded. You start resting. Magic restored. You start resting. HP restored. Found 16 gold pieces. Found a potion of attraction. Found a mace. You now have 197 gold pieces (gained 16). A - 4 potions of attraction (gained 1) An adder comes into view. The zap hits the adder. The adder is moderately wounded. The zap hits the adder. The adder is almost dead. The zap hits the adder. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You see here a +0 mace. You open the door. There is an open door here. Found 10 gold pieces. Found an escape hatch in the ceiling. You now have 207 gold pieces (gained 10). There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Found a stone staircase leading down. Offhand : (occupied) Armour : a - a +0 robe Helmet : (nothing) Gloves : (nothing) Cloak : (nothing) The zap hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! A kobold comes into view. It is wielding a +0 dagger. The zap hits the hobgoblin. You kill the hobgoblin! The kobold shouts! The zap hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. An endoplasm comes into view. The zap hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. The zap hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. An orc comes into view. It is wielding a +0 mace. You miscast Shock. Nothing appears to happen. The orc shouts! The zap hits the orc. The orc is heavily wounded. A ball python comes into view. The zap hits the orc. You kill the orc! The ball python hisses angrily. The zap hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Found a leather armour. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Okay, then. There is a stone staircase leading down here. A goblin comes into view. It is wielding a +2 dagger of venom. Found a leather armour. The zap hits the goblin. The goblin is heavily wounded. The goblin shouts! You miscast Shock. Nothing appears to happen. The zap hits the goblin. You kill the goblin! Your magical contamination has completely faded away. You see here a +2 dagger of venom. A goblin comes into view. It is wielding a +0 club. The goblin shouts! The zap hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +2 dagger of venom. f - a +2 dagger of venom You see here a +0 leather armour. d - 2 murky black potions (gained 1) A hound comes into view. You miscast Shock. Nothing appears to happen. A scorpion comes into view. The zap hits the hound. The hound is lightly wounded. The zap hits the hound. The hound is lightly wounded. The zap misses the hound. The hound bites you but does no damage. The hound bites you. The zap hits the hound. The hound is moderately wounded. The hound bites you. The zap hits the hound. The hound is heavily wounded. The hound closely misses you. The hound misses you. The zap hits the hound. The hound is severely wounded. The hound misses you. You hit the hound. You burn the hound. You kill the hound! Your Air Magic skill increases to level 5! Your magical contamination has completely faded away. You start resting. A scorpion is nearby! The zap misses the scorpion. The zap hits the scorpion. The scorpion is lightly wounded. The zap hits the scorpion. The scorpion is lightly wounded. The zap hits the scorpion. The scorpion is heavily wounded. You are out of magic! You are out of magic! You are out of magic! The zap misses the scorpion. The zap hits the scorpion. The scorpion is severely wounded. The scorpion barely misses you. You barely miss the scorpion. You claw the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. You hit the scorpion but do no damage. Your peck misses the scorpion. The scorpion is severely wounded. The scorpion stings you. The scorpion barely misses you. You closely miss the scorpion. Your peck misses the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. You sock the scorpion! You burn the scorpion. You kill the scorpion! Your Staves skill increases to level 1! Your Dodging skill increases to level 3! You have reached level 5! HP restored. Magic restored. A quokka comes into view. The zap hits the quokka! You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 217 gold pieces (gained 10). d - 3 murky black potions (gained 1) You pick up a parchment of Blink and begin reading... You add the spell Blink to your library. You now have 223 gold pieces (gained 6). Found Wiorumn's Jewellery Shop. Found a stone staircase leading up. There is an entrance to Wiorumn's Jewellery Shop here. Found 13 gold pieces. There is a stone staircase leading up here. You climb upwards. Found a scroll labelled IMUOTO OGIA. There is a stone staircase leading down here. e - a scroll labelled IMUOTO OGIA f - a black potion An orc and an orc priest come into view. There is a stone staircase leading down here. You climb downwards. Found a short sword. There is a stone staircase leading up here. The zap hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The zap hits the endoplasm. You kill the endoplasm! You start resting. Magic restored. You climb upwards. There is a stone staircase leading down here. An orc comes into view. It is wielding a +0 short sword. The zap hits the orc. The orc is heavily wounded. The orc shouts! You hear a shout! An orc comes into view. It is wielding a +1 trident of protection. The orc shouts! The zap hits the orc. The orc is severely wounded. The zap hits the orc. The orc is almost dead. The zap hits the orc. You kill the orc! An orc comes into view. It is wielding a +0 flail. The zap hits the orc priest. The orc priest is heavily wounded. The zap hits the orc. The orc is moderately wounded. The zap hits the orc priest. The orc priest is almost dead. The zap hits the orc. You kill the orc! The zap misses the orc priest. The zap hits the orc. The orc is severely wounded. The orc priest mumbles some strange prayers to Beogh against you. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1349-g34678775c8 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIRE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Mistercultist] Species: Tengu Job: Air Elementalist HP: 29/29; mods: 0/0 MP: 3/9; mod: 0 Stats: 8 18 14 Position: (54, 16), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 12 | 1 | 98 | 48/100 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/42 Axes | X | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/42 Staves | X | 1 | 11 | 1 | 58 | 16/84 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 11 | 1 | 90 | 48/84 Dodging | X | 1 | 11 | 3 | 258 | 6/168 Stealth | X | 1 | 11 | 2 | 181 | 55/126 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 11 | 2 | 265 | 87/178 Conjurations | X | 1 | 11 | 2 | 146 | 57/89 Hexes | X | 0 | 0 | 0 | 0 | 0/84 Summonings | X | 0 | 0 | 0 | 0 | 0/35 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Forgecraft | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 2 | 22 | 5 | 507 | 62/179 Earth Magic | X | 0 | 0 | 0 | 0 | 0/84 Alchemy | X | 0 | 0 | 0 | 0 | 0/59 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 223 #49: 464 #73: 23086 Mutations: beak: 1 (innate) talons: 3 (innate) acrobatic: 1 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #4: ring of poison resistance eq slot #1, inv slot #3: +0 quarterstaff of flaming eq slot #2, inv slot #3: +0 quarterstaff of flaming(overflow) eq slot #3, inv slot #2: +0 leather armour }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .#.#.#####...####......# .#.#.# #...# #......# ...#.# #...# #......#.# .###.# #...# #......... .# #.# ###...#####.....#.# .###.###.................# ................>######### .###.###.#...#.#........ .# #...#.#@##รท.######### .# #............<....... .. #...###..#..#.#.##.## .. ...... oo....#.# .# ... #.#.# .o...!... # ... #... .#)......# #.# ...###.### #. #.... .# .. ..# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>