Mistercultist Level 1 of the Dungeon (0, 0, D:1) a +0 war axe (1, -11, D:1) a +0 sling (2, -10, D:1) a bat corpse (skeletalised by now) (4, 1, D:1) a hobgoblin corpse (skeletalised by now) (6, 1, D:1) 5 stones a +0 short sword (8, 1, D:1) a stone a +0 short sword (10, 0, D:1) 4 stones (14, 1, D:1) a +0 club a ball python skeleton a bat skeleton a goblin skeleton (15, -3, D:1) a hobgoblin skeleton (15, 0, D:1) 5 stones (20, -7, D:1) a +0 flail (22, -7, D:1) 9 stones (30, 29, D:1) a +0 dagger (52, 5, D:1) a goblin corpse (skeletalised by now) (55, -17, D:1) 6 stones Level 2 of the Dungeon [Shop] Hielamoe's Jewellery Shop a ring of protection from cold (275 gold) a flux talisman (275 gold) a ring of ice (275 gold) the ring "Rajaoc" {Fly rPois Wiz} (476 gold) [ring of wizardry] It improves your spell success rate. rPois: It protects you from poison. Fly: It grants you flight. Wiz: It increases the success rate of your magical spells. a ring of magical power (220 gold) the ring "Oskeclyn" {rC++ Str+6 SInv} (711 gold) [ring of strength] Str+6: It affects your strength (+6). rC++: It greatly protects you from cold. SInv: It lets you see invisible. a ring of flight (192 gold) (0, 0, D:2) a +0 club (3, -41, D:2) a +0 club (6, -34, D:2) a ball python corpse (skeletalised by now) (7, -41, D:2) a ball python corpse (skeletalised by now) (7, -9, D:2) a +0 mace (15, -1, D:2) a hobgoblin skeleton (17, -7, D:2) a jackal skeleton (18, -37, D:2) a +0 dagger (18, -23, D:2) 5 stones (18, -9, D:2) a jackal corpse (skeletalised by now) (24, -22, D:2) a +0 short sword (25, -38, D:2) a +0 ring mail (29, -9, D:2) a +0 pair of gloves (39, -33, D:2) a +0 leather armour (42, -30, D:2) a +0 helmet Level 3 of the Dungeon (0, 0, D:3) a +0 whip (6, 20, D:3) a +0 club (8, 21, D:3) a +0 dagger (12, -3, D:3) a staff of earth (14, 12, D:3) a +0 club (15, 14, D:3) 6 stones (31, 6, D:3) a +0 flail a +0 scale mail (31, 8, D:3) a +0 flail a +0 scale mail (33, 6, D:3) a +0 dagger (33, 7, D:3) a +0 dagger a +0 leather armour a +0 mace (33, 8, D:3) a +0 hand axe a +0 ring mail (34, 8, D:3) a +0 falchion (34, 9, D:3) a +0 hand axe a +0 leather armour (44, -5, D:3) the +2 robe of the Everdark {rN+} rN+: It protects you from negative energy. Level 4 of the Dungeon (0, 0, D:4) a +0 robe (3, -11, D:4) a +0 pair of gloves (3, 1, D:4) a +0 mace (10, -11, D:4) a +0 flail a +0 leather armour (12, -12, D:4) a +0 dagger a +0 robe (12, -11, D:4) a +0 flail (16, -4, D:4) 3 stones (19, -3, D:4) 6 stones (23, -18, D:4) a +0 whip 3 boomerangs (24, -16, D:4) a +0 dagger a +0 dagger a +0 robe a +0 hand axe (24, 5, D:4) a +0 club (25, -16, D:4) a +0 trident a +0 leather armour (26, -16, D:4) a +0 flail (27, -17, D:4) a +0 spear (27, -16, D:4) a +0 spear a +0 spear (28, -17, D:4) a +0 spear a +0 orcbow (29, -16, D:4) a +0 club a +0 leather armour (33, -9, D:4) 6 stones (39, -21, D:4) a +0 whip 2 poisoned darts (46, -31, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) 4 poisoned darts (6, 15, D:5) 3 stones (7, -6, D:5) 7 stones (10, -15, D:5) a +0 mace (12, 4, D:5) a +0 giant club (28, -9, D:5) a +0 dagger a +0 robe (29, -9, D:5) a +0 club (29, -8, D:5) a +0 club a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) 4 stones (2, 30, D:6) a +0 short sword a +0 leather armour (2, 31, D:6) a +0 dagger a +0 robe (9, 26, D:6) a +1 dire flail of protection a +0 robe (13, 6, D:6) the +2 sling of Grandeur {drain, Str+5} Str+5: It affects your strength (+5). (14, 20, D:6) 7 stones (20, 4, D:6) 5 stones (25, -2, D:6) a +0 giant club (28, 12, D:6) a +0 club (32, -4, D:6) a +0 dagger (34, -1, D:6) 3 poisoned darts (39, 26, D:6) a +3 trident of draining a +0 robe an orb of mayhem (48, 6, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 whip 3 stones a +0 dagger 2 poisoned darts a +2 dagger of protection (0, 1, D:7) a +0 dagger (1, -2, D:7) a +0 short sword a +0 whip of electrocution a +0 scale mail (1, 0, D:7) a +0 short sword 8 poisoned darts (4, -2, D:7) a +0 whip 4 poisoned darts (15, -5, D:7) 15 gold pieces (16, -5, D:7) 15 gold pieces (17, -5, D:7) 18 gold pieces