Mistercultist Level 1 of the Dungeon [Shop] Saiv's Armour Emporium a +0 leather armour (24 gold) a +0 ring mail (48 gold) a scarf of harm (108 gold) a +0 leather armour (24 gold) the +1 pair of boots "Zahuzocra" {+Inv rElec Dex+4 Stlth+} (500 gold) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. a +0 helmet (54 gold) a +0 chain mail (54 gold) a +0 leather armour (24 gold) (0, 0, D:1) a bat corpse (skeletalised by now) (1, 5, D:1) a maw talisman (2, 49, D:1) a +0 hand axe (16, -1, D:1) a +0 dagger (22, 8, D:1) a +0 dagger (24, 8, D:1) a +0 short sword a +0 whip 4 stones a +0 club (35, 24, D:1) 6 stones (37, 34, D:1) a rat corpse (skeletalised by now) (40, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (40, 16, D:1) a +0 whip (49, 1, D:1) a ball python skeleton (52, 10, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (2, 2, D:2) 6 stones (2, 4, D:2) a hobgoblin corpse (skeletalised by now) (3, 1, D:2) a +0 robe (5, 16, D:2) a scroll of teleportation (5, 17, D:2) a scroll of blinking (21, 14, D:2) a +0 mace (22, 16, D:2) a ball python skeleton (24, 18, D:2) a bat skeleton (25, 21, D:2) 8 stones (28, 8, D:2) 5 stones a +0 dagger a kobold skeleton (29, 10, D:2) a quokka skeleton (37, 2, D:2) 5 stones (45, -4, D:2) 3 stones (45, 5, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a scroll of blinking (5, -13, D:3) a rat skeleton (7, -13, D:3) 2 stones (15, -8, D:3) a +0 whip an orc skeleton (20, 4, D:3) a scroll of blinking (23, -34, D:3) a +0 short sword (28, -7, D:3) a +0 whip (28, 1, D:3) a +0 club a hobgoblin skeleton a goblin skeleton (29, -16, D:3) a ball python skeleton (29, -15, D:3) a +0 giant club a +0 dagger a rat skeleton an ogre skeleton (31, 1, D:3) a hobgoblin skeleton (32, 2, D:3) a +0 whip a +0 animal skin a +0 helmet (33, 2, D:3) a +0 dagger a goblin skeleton (33, 8, D:3) a goblin corpse (skeletalised by now) (34, 4, D:3) a +0 sling a +0 club a +0 club a hobgoblin skeleton a goblin skeleton a goblin skeleton a hobgoblin skeleton (35, -25, D:3) a +0 spear (35, 3, D:3) a ball python corpse (skeletalised by now) (35, 6, D:3) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (36, -6, D:3) a +0 club (36, 7, D:3) a +0 dagger a +0 dagger of venom (41, -29, D:3) the +3 short sword of Karma {heavy, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (45, -6, D:3) a +0 whip Level 4 of the Dungeon (7, 0, D:4) 4 stones (54, -12, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Sofoet's Antique Weapon Shop the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (3372 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). a +0 dagger (64 gold) a +0 quarterstaff (128 gold) the +1 partisan "Cunor" {protect, rElec rPois Int-3 Dex+2} (828 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). a +5 vampiric whip (1104 gold) a +2 war axe of freezing (585 gold) a +0 rapier (128 gold) a +2 sling of freezing (470 gold) a +0 spear (96 gold) a +0 flail of protection (198 gold) (0, 0, D:5) 3 javelins (6, -17, D:5) an adder corpse (18, -16, D:5) a +0 ring mail (24, -11, D:5) a hound corpse