Mistercultist Level 1 of the Dungeon (0, 0, D:1) 8 stones (2, 10, D:1) a +0 dagger (4, -10, D:1) a ball python corpse (skeletalised by now) (5, -10, D:1) a frilled lizard corpse (skeletalised by now) (11, -6, D:1) 4 stones (13, -12, D:1) a +0 dagger a goblin skeleton (13, -3, D:1) a +0 scale mail (18, -22, D:1) a +0 club (18, -21, D:1) a hobgoblin skeleton (18, 13, D:1) a +0 sling (20, -5, D:1) a +0 mace (26, -11, D:1) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) (31, 9, D:1) a +0 short sword (50, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 5 stones (10, -10, D:2) a ball python corpse (skeletalised by now) (12, -17, D:2) a +0 ring mail a +0 dagger a +0 short sword (14, -15, D:2) a ball python skeleton (17, -20, D:2) a +0 leather armour a +0 short sword a +0 short sword (26, -15, D:2) a +0 spear (29, 22, D:2) a ball python corpse (skeletalised by now) (31, -26, D:2) a ball python corpse (skeletalised by now) (32, -10, D:2) a rat corpse (skeletalised by now) (32, -2, D:2) the +2 leather armour of the Circus Animal {+Inv Int+3 SInv} +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (38, -15, D:2) a stone (39, -6, D:2) 6 boomerangs (42, -21, D:2) a +0 ring mail (42, -2, D:2) a hobgoblin corpse (skeletalised by now) (48, -10, D:2) a +0 robe (56, -7, D:2) a +0 whip (61, -14, D:2) 6 stones Level 3 of the Dungeon [Shop] Cihot's Book Emporium a There-And-Back Book (432 gold) a book of Necromancy (216 gold) a book of Spatial Translocations (216 gold) Maxwell's Memoranda (504 gold) a book of the Hunter (312 gold) a book of Beasts (552 gold) a book of Armaments (432 gold) a book of the Hunter (312 gold) a Codex of Conductivity (480 gold) (0, 0, D:3) a ball python corpse (skeletalised by now) (14, -4, D:3) a hound skeleton (16, 3, D:3) a +0 mace (17, -24, D:3) a +0 club an orc corpse (skeletalised by now) (17, 14, D:3) a quokka skeleton (17, 24, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (17, 25, D:3) a +0 mace a +0 leather armour (18, -23, D:3) 4 stones (18, -16, D:3) a bat corpse (skeletalised by now) (18, -2, D:3) a +0 dagger (18, 25, D:3) a +0 dagger a +0 whip a goblin corpse (skeletalised by now) (21, -23, D:3) a beast talisman (22, 27, D:3) a +0 short sword (25, -7, D:3) a rat corpse (skeletalised by now) (25, 16, D:3) a +0 robe (27, 12, D:3) a hobgoblin skeleton (28, -10, D:3) a +0 whip (32, -4, D:3) 3 potions of mutation (33, -12, D:3) a hobgoblin corpse (skeletalised by now) (34, 20, D:3) a rat corpse (skeletalised by now) (37, -10, D:3) a +0 club a kobold corpse (skeletalised by now) (42, -7, D:3) the +0 short sword of Compound Interest {flame, rElec rPois Int+5 Dex-2} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). (44, -3, D:3) a +0 mace (45, -11, D:3) a +0 short sword (45, -4, D:3) a hobgoblin corpse (skeletalised by now) (49, -13, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (2, -16, D:4) a +0 club a +0 ring mail a +0 whip an orc corpse (skeletalised by now) (2, -15, D:4) a +0 hand axe a +0 leather armour a +0 club a +0 war axe a +3 antimagic hand axe a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (5, -19, D:4) a +0 ring mail a +0 hand axe an orc corpse (skeletalised by now) (7, -19, D:4) a +0 club a goblin corpse (skeletalised by now) (10, -40, D:4) a goblin skeleton (13, -33, D:4) a +0 leather armour (19, -23, D:4) a +0 long sword (32, -24, D:4) a +0 falchion (34, -36, D:4) a ball python skeleton (34, -35, D:4) a rat skeleton (38, -29, D:4) an adder skeleton (40, -51, D:4) an adder skeleton (40, -30, D:4) a +0 mace a +0 whip a +0 robe a +0 dagger a +0 falchion an orc skeleton an orc skeleton an orc skeleton (40, -29, D:4) a +0 flail (40, -25, D:4) a +0 scale mail (48, -15, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Pumysaath's Jewellery Emporium a ring of fire (300 gold) a +6 ring of dexterity (unknown) (432 gold) a ring of protection from cold (unknown) (300 gold) a ring of positive energy (unknown) (240 gold) a ring of resist corrosion (unknown) (240 gold) a blade talisman (360 gold) a ring of protection from fire (unknown) (300 gold) (0, 0, D:5) a +0 sling (7, 17, D:5) quicksilver dragon scales (11, 10, D:5) 4 large rocks (14, 41, D:5) a +0 giant club (18, 11, D:5) a +0 chain mail (21, 0, D:5) a hound skeleton (24, 47, D:5) a +0 scale mail (29, 2, D:5) a +0 short sword (32, 6, D:5) a +0 kite shield (33, 5, D:5) a howler monkey corpse (skeletalised by now) (35, 6, D:5) a +0 giant club (37, -4, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 robe (3, -33, D:6) a +0 scale mail a +0 club a +0 robe a +0 whip (3, -32, D:6) a +0 flail (4, -15, D:6) a +0 shortbow (10, -44, D:6) a +0 spear (10, -1, D:6) the +0 robe of Beogh's Scorn {Int+3} Int+3: It affects your intelligence (+3). (12, -2, D:6) a +0 trident (13, -27, D:6) a +0 leather armour (15, -1, D:6) a +0 robe (18, -2, D:6) a +0 hand axe (20, -30, D:6) a +0 spear (20, -29, D:6) a +0 halberd a +0 whip a +0 robe (25, -22, D:6) a +0 hand axe (27, -20, D:6) a +0 leather armour a +0 mace a +0 leather armour a +0 hand axe a +2 short sword of draining a +0 dagger (32, -8, D:6) 4 stones (33, -20, D:6) a +0 trident (39, -28, D:6) a +0 kite shield Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (5, -14, D:7) a +0 scale mail a +0 dagger a +0 robe (8, -2, D:7) a +0 mace (13, -16, D:7) a +0 club (13, -1, D:7) 6 stones (17, 7, D:7) a +0 robe (18, -16, D:7) a +0 spear (19, -14, D:7) a +0 giant spiked club (20, -13, D:7) a +0 trident (20, -12, D:7) a +0 leather armour (20, -11, D:7) a +0 short sword (21, -14, D:7) a +0 flail (23, -14, D:7) a +0 robe a +1 whip of flaming (24, -16, D:7) a +0 short sword (33, -3, D:7) a +0 whip (34, -2, D:7) a +0 dagger a +0 robe (34, -1, D:7) a +0 club a +0 hand axe (34, 0, D:7) a +0 club a +0 chain mail (34, 1, D:7) a +0 whip (35, -2, D:7) a +0 trident (35, 1, D:7) a +0 hand axe a +0 scale mail (41, 4, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Wiuhug's Weapon Emporium a +0 spear (48 gold) 9 stones (14 gold) a +4 falchion of holy wrath (438 gold) 4 poisoned darts (38 gold) a +1 heavy scimitar (227 gold) a +0 dagger (32 gold) the +6 great sword "Joelig" {freeze, rC+ rN+ Str+2 Dex-5} (857 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). a +3 partisan of venom (348 gold) a +0 sling (24 gold) (0, 0, D:8) a +0 robe a +0 dagger (1, -10, D:8) a +0 ring mail a +0 whip (1, 9, D:8) 5 stones (2, -2, D:8) a +0 club (2, -1, D:8) a +0 robe a +0 dagger (3, 9, D:8) 3 stones a +0 dagger (3, 10, D:8) a +0 club (3, 11, D:8) a +0 short sword (4, 10, D:8) a +0 club (4, 20, D:8) a +0 mace (5, -6, D:8) 2 stones a +0 club (5, 11, D:8) a +0 whip (6, -11, D:8) a +0 trident (6, -10, D:8) a +0 war axe (6, -9, D:8) a +0 robe a +0 dagger (6, -7, D:8) a +0 club (6, -6, D:8) a +0 dagger 11 stones a +0 short sword (6, -5, D:8) a +0 whip a +0 ring mail a +0 war axe (6, 0, D:8) a +0 robe a +0 dagger (7, -6, D:8) 2 stones a +0 short sword a +0 dagger (8, -4, D:8) a +0 whip (11, -11, D:8) a +0 hand axe (16, 17, D:8) 5 stones a +0 whip (16, 18, D:8) a +0 whip (16, 19, D:8) a +0 short sword (17, 17, D:8) a +0 club (17, 18, D:8) a +0 dagger (17, 19, D:8) 3 stones a +0 dagger (18, 19, D:8) a +0 dagger (21, -8, D:8) 6 stones (21, -7, D:8) a +0 heavy glaive (unseen) (21, -6, D:8) a +1 leather armour of poison resistance (21, -5, D:8) a dragon-coil talisman (21, -4, D:8) a +0 ring mail (21, 23, D:8) a +0 robe (22, -9, D:8) 2 stones (22, -8, D:8) 11 gold pieces (22, -7, D:8) 11 gold pieces (22, -6, D:8) an amulet of magic regeneration (22, -5, D:8) 14 gold pieces (22, -4, D:8) 16 gold pieces (31, -7, D:8) a stone a +0 plate armour a +0 hand axe (44, -8, D:8) a +0 whip a +0 robe Level 9 of the Dungeon [Shop] Koifiroqi's Tremendous Tomes the Cyclopedia of Melanotic Mechanisms (1598 gold) Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Rending Blade Conjuration/Forgecraft 4 c - Sticky Flame Fire/Alchemy 4 d - Alistair's Intoxication Alchemy 5 e - Alistair's Walking Alembic Alchemy/Forgecraft 5 f - Irradiate Conjuration/Alchemy 5 g - Hoarfrost Cannonade Ice/Forgecraft 5 h - Platinum Paragon Forgecraft 9 Suzxirett's Spellbook of Xanthosis (1258 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Leda's Liquefaction Alchemy/Earth 4 d - Olgreb's Toxic Radiance Alchemy 4 e - Fulminant Prism Conjuration/Alchemy 4 f - Sticky Flame Fire/Alchemy 4 g - Alistair's Intoxication Alchemy 5 h - Alistair's Walking Alembic Alchemy/Forgecraft 5 the Atlas of Coordinates and the Blizzard (1496 gold) Spells Type Level a - Freeze Ice 1 b - Lesser Beckoning Translocation 2 c - Frozen Ramparts Ice 3 d - Hoarfrost Cannonade Ice/Forgecraft 5 e - Summon Forest Summoning/Translocation 5 f - Gell's Gavotte Translocation 6 g - Splinterfrost Shell Ice/Forgecraft 7 h - Malign Gateway Summoning/Translocation 7 the Almanac of Forces (1428 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Searing Ray Conjuration 2 d - Momentum Strike Conjuration/Translocation 2 e - Fulminant Prism Conjuration/Alchemy 4 f - Arcjolt Conjuration/Air 5 g - Fire Storm Conjuration/Fire 9 h - Chain Lightning Conjuration/Air 9 the Lectures on Metallurgical Beckoning (1666 gold) Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Launch Clockwork Bee Forgecraft 3 c - Call Canine Familiar Summoning 3 d - Nazja's Percussive Tempering Forgecraft 5 e - Summon Forest Summoning/Translocation 5 f - Diamond Sawblades Forgecraft 7 g - Malign Gateway Summoning/Translocation 7 h - Dragon's Call Summoning 9 the Almanac of the Jersey Devil (1632 gold) Spells Type Level a - Sublimation of Blood Necromancy 2 b - Launch Clockwork Bee Forgecraft 3 c - Iskenderun's Battlesphere Conjuration/Forgecraft 4 d - Forge Blazeheart Golem Fire/Forgecraft 4 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Fortress Blast Forgecraft 6 g - Splinterfrost Shell Ice/Forgecraft 7 h - Death's Door Necromancy 9 Sif Muna's Elucidation of the Chthonic Undead (1771 gold) Spells Type Level a - Sublimation of Blood Necromancy 2 b - Stone Arrow Conjuration/Earth 3 c - Awaken Armour Earth/Forgecraft 4 d - Dispel Undead Necromancy 4 e - Magnavolt Earth/Air 7 f - Lehudib's Crystal Spear Conjuration/Earth 8 g - Infestation Necromancy 8 h - Death's Door Necromancy 9 Sif Muna's Codex of the Transmuted Snowflakes (1258 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Hailstorm Conjuration/Ice 3 d - Olgreb's Toxic Radiance Alchemy 4 e - Petrify Alchemy/Earth 4 f - Alistair's Intoxication Alchemy 5 g - Freezing Cloud Conjuration/Ice/Air 5 h - Hoarfrost Cannonade Ice/Forgecraft 5 (0, 0, D:9) a +0 ring mail (1, 20, D:9) a +0 leather armour (3, 14, D:9) a +0 ring mail (5, -8, D:9) a +0 leather armour (24, 6, D:9) a staff of earth (25, 9, D:9) a +0 flail (30, 37, D:9) a potion of mutation (30, 39, D:9) 3 scrolls of vulnerability (32, 36, D:9) a potion of magic (32, 38, D:9) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (32, 40, D:9) a scroll of teleportation (37, 4, D:9) a +0 leather armour a +0 dagger (38, 4, D:9) a +0 leather armour a +0 falchion (39, 5, D:9) a +0 robe a +0 dagger (39, 16, D:9) a +0 whip Level 10 of the Dungeon (0, 0, D:10) a +0 giant club (6, 28, D:10) an amulet of faith (9, -1, D:10) a +0 giant spiked club (9, 0, D:10) a +0 giant club (11, 20, D:10) a +0 shortbow (14, -5, D:10) a +0 robe (24, -1, D:10) a +0 giant spiked club (24, 0, D:10) a +0 giant spiked club (27, 0, D:10) a +0 giant club (28, 1, D:10) a +0 giant spiked club (29, -5, D:10) a +0 robe of positive energy a +4 dagger of chaos (29, 0, D:10) a +0 dire flail (39, 4, D:10) 2 stones (43, 47, D:10) 5 stones a +0 short sword a +0 club a +0 short sword a +0 short sword a +0 whip (44, 47, D:10) 4 stones a +0 whip a +0 short sword (48, 37, D:10) 3 stones (51, 0, D:10) a +0 orcbow (51, 4, D:10) a +0 trident Level 11 of the Dungeon (0, 0, D:11) a +0 shortbow (13, -23, D:11) a +0 plate armour (14, 1, D:11) a +1 heavy flail (15, -1, D:11) a +0 mace (15, 0, D:11) a +0 club (16, 0, D:11) a +0 dagger a +0 robe (17, -1, D:11) a +0 flail (18, -19, D:11) 2 potions of moonshine (27, -1, D:11) a +0 quarterstaff (31, -25, D:11) 6 boomerangs (39, -39, D:11) a +0 pair of boots (44, -30, D:11) a +0 ring mail the Ecumenical Temple a Gauntlet (0, 1, Gauntlet) a wand of charming (5) (0, 2, Gauntlet) a ring of protection from cold (0, 16, Gauntlet) 2 potions of experience (0, 26, Gauntlet) a scroll of enchant weapon (0, 27, Gauntlet) a +1 pair of gloves of hurling (unseen) (0, 29, Gauntlet) a scroll of enchant weapon (0, 30, Gauntlet) the +1 rapier of Mydoteat {speed, +Blink Int+3 Dex+3} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (14, 12, Gauntlet) a scroll of teleportation (20, -4, Gauntlet) a potion of invisibility