Mistercultist Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, -13, D:1) a hobgoblin corpse (skeletalised by now) (13, -16, D:1) a jackal corpse (skeletalised by now) (13, -11, D:1) a bat corpse (skeletalised by now) (14, 8, D:1) a +0 dagger (15, -19, D:1) 5 stones (37, 26, D:1) a +0 leather armour 2 stones a +0 dagger a kobold skeleton (39, -15, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, 17, D:1) a +0 ring mail (41, 4, D:1) a +0 leather armour (44, 5, D:1) a quokka skeleton (46, -2, D:1) a -2 sling (46, 36, D:1) a +0 club a goblin corpse (skeletalised by now) (52, 30, D:1) a rat corpse (skeletalised by now) (52, 39, D:1) a jackal corpse (skeletalised by now) (53, 10, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 2 boomerangs (0, 29, D:2) a +0 scale mail (8, 21, D:2) a +0 quarterstaff (17, -1, D:2) 5 stones (32, 12, D:2) 8 stones (36, 29, D:2) the +2 leather armour "Juogid" {-Tele rN+ Dex+3 SInv} -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (39, 27, D:2) a +0 quarterstaff (40, 13, D:2) 6 stones (41, 9, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, 13, D:3) a rat skeleton (2, 14, D:3) a frilled lizard skeleton (3, -2, D:3) a hobgoblin skeleton (6, -1, D:3) a jackal skeleton (7, -13, D:3) a +0 club (7, -1, D:3) a jackal skeleton (8, -3, D:3) a +0 dagger (8, 2, D:3) a ball python skeleton (13, -2, D:3) a jackal skeleton (13, -1, D:3) a frilled lizard skeleton (15, 23, D:3) a +0 spear (24, 20, D:3) a +0 plate armour (25, 23, D:3) a +0 rapier (29, 23, D:3) a +0 hand axe (40, -6, D:3) a +0 club (40, -5, D:3) a ball python corpse (41, 16, D:3) a hobgoblin corpse Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (2, 3, D:4) a scroll of silence